#FBCDBA

Closest named color: Peach Puff (#FFDAB9). oklch(88.3% 0.058 43.6), rgb(251, 205, 186).

Aa

Black text reads best on this color (14.54:1).

About this color

#FBCDBA is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.058 and its hue 44°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.035 away. Black text reads best on it, at 14.54:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.058)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text14.54:1
White text1.44:1

Values

HEX#FBCDBA
RGBrgb(251, 205, 186)
HSLhsl(18, 89%, 86%)
OKLCHoklch(88.3% 0.058 43.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBCDBA 1.44:1 Fails Lc -24.1 Dividers and decoration only
Black text on #FBCDBA 14.54:1 AAA Lc 82.5 Fine for body text
#FBCDBA text on white 1.44:1 Fails Lc 21.2 Dividers and decoration only
#FBCDBA text on black 14.54:1 AAA Lc -82.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FCF3F0

    oklch(97% 0.011 39.4)

  2. Step 100

    100

    #F7E6DE

    oklch(93.6% 0.022 47)

  3. Step 200

    200 (this color)

    #FBCDBA

    oklch(88.3% 0.058 43.6)

  4. Step 300

    300

    #EBB29A

    oklch(81% 0.075 43.9)

  5. Step 400

    400

    #DF8761

    oklch(70.8% 0.12 43.8)

  6. Step 500

    500

    #D36531

    oklch(63.1% 0.153 43.7)

  7. Step 600

    600

    #BD4A00

    oklch(55.6% 0.163 43.7)

  8. Step 700

    700

    #A03D00

    oklch(49.1% 0.144 43.5)

  9. Step 800

    800

    #843100

    oklch(42.7% 0.125 43.5)

  10. Step 900

    900

    #6B2C0C

    oklch(37.7% 0.099 43.8)

  11. Step 950

    950

    #3F1A09

    oklch(26.9% 0.064 43.5)

Export this scale for Tailwind in the Tailwind colors tool

#FBCDBA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8D1B90.051
Deuteranopia (no green cones)#E3DABA0.046
Tritanopia (no blue cones)#FFC6C80.031
Achromatopsia (no color)#D7D7D70.059

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBCDBA

    #FBCDBA

    oklch(88.3% 0.058 43.6)

  • #AFE2F5

    #AFE2F5

    oklch(88.4% 0.059 222.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBCDBA

    #FBCDBA

    oklch(88.3% 0.058 43.6)

  • #FDCACD

    #FDCACD

    oklch(88.4% 0.058 14.4)

  • #F0D3AF

    #F0D3AF

    oklch(88.2% 0.058 73)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBCDBA

    #FBCDBA

    oklch(88.3% 0.058 43.6)

  • #ACE5E3

    #ACE5E3

    oklch(88.2% 0.058 193.4)

  • #BEDBFF

    #BEDBFF

    oklch(88.2% 0.059 254)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBCDBA

    #FBCDBA

    oklch(88.3% 0.058 43.6)

  • #B6E5CE

    #B6E5CE

    oklch(88.3% 0.058 163.8)

  • #D3D4FF

    #D3D4FF

    oklch(88.3% 0.059 284.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBCDBA

    #FBCDBA

    oklch(88.3% 0.058 43.6)

  • #C9E2BB

    #C9E2BB

    oklch(88.4% 0.059 134.3)

  • #AFE2F5

    #AFE2F5

    oklch(88.4% 0.059 222.7)

  • #E7CEF4

    #E7CEF4

    oklch(88.4% 0.058 314.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBCDBA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBCDBA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.