#BEDBFF

Closest named color: Light Blue (#ADD8E6). oklch(88.2% 0.059 254), rgb(190, 219, 255).

Aa

Black text reads best on this color (14.76:1).

About this color

#BEDBFF is a light, muted blue. In OKLCH its lightness is 88%, its chroma 0.059 and its hue 254°. Its hue sits on the cool side of the wheel. The nearest named color is Light Blue (#ADD8E6), ΔE 0.042 away. Black text reads best on it, at 14.76:1.

Hue familyBlues
Lightnesslight (88%)
Chromamuted (0.059)
Temperaturecool
Nearest nameLight Blue (#ADD8E6)
Black text14.76:1
White text1.42:1

Values

HEX#BEDBFF
RGBrgb(190, 219, 255)
HSLhsl(213, 100%, 87%)
OKLCHoklch(88.2% 0.059 254)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BEDBFF 1.42:1 Fails Lc -23.1 Dividers and decoration only
Black text on #BEDBFF 14.76:1 AAA Lc 83.4 Fine for body text
#BEDBFF text on white 1.42:1 Fails Lc 20.3 Dividers and decoration only
#BEDBFF text on black 14.76:1 AAA Lc -83.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F1F6FC

    oklch(97.1% 0.01 252.8)

  2. Step 100

    100

    #E0EBF9

    oklch(93.6% 0.022 254.4)

  3. Step 200

    200 (this color)

    #BEDBFF

    oklch(88.2% 0.059 254)

  4. Step 300

    300

    #9FC4F1

    oklch(80.9% 0.075 253.6)

  5. Step 400

    400

    #69A4EA

    oklch(70.8% 0.12 253.6)

  6. Step 500

    500

    #3D8BE4

    oklch(63.1% 0.154 253.9)

  7. Step 600

    600

    #1373D2

    oklch(55.7% 0.168 253.8)

  8. Step 700

    700

    #0060B6

    oklch(49.2% 0.156 253.8)

  9. Step 800

    800

    #094E93

    oklch(42.6% 0.13 254.1)

  10. Step 900

    900

    #144275

    oklch(37.7% 0.1 253.9)

  11. Step 950

    950

    #0D2745

    oklch(27% 0.064 254)

Export this scale for Tailwind in the Tailwind colors tool

#BEDBFF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#CEDCFF0.020
Deuteranopia (no green cones)#C7D5FE0.018
Tritanopia (no blue cones)#ACE3E70.051
Achromatopsia (no color)#D8D8D80.059

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BEDBFF

    #BEDBFF

    oklch(88.2% 0.059 254)

  • #F0D3AE

    #F0D3AE

    oklch(88.2% 0.059 73.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BEDBFF

    #BEDBFF

    oklch(88.2% 0.059 254)

  • #AFE1F5

    #AFE1F5

    oklch(88.1% 0.058 224.4)

  • #D3D4FF

    #D3D4FF

    oklch(88.3% 0.059 284.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BEDBFF

    #BEDBFF

    oklch(88.2% 0.059 254)

  • #FBCDB9

    #FBCDB9

    oklch(88.3% 0.059 44.8)

  • #DEDBAE

    #DEDBAE

    oklch(88.3% 0.059 104.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BEDBFF

    #BEDBFF

    oklch(88.2% 0.059 254)

  • #FDC9CC

    #FDC9CC

    oklch(88.2% 0.059 14.5)

  • #C9E1BA

    #C9E1BA

    oklch(88.2% 0.058 133.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BEDBFF

    #BEDBFF

    oklch(88.2% 0.059 254)

  • #F5C9E2

    #F5C9E2

    oklch(88.1% 0.059 343.3)

  • #F0D3AE

    #F0D3AE

    oklch(88.2% 0.059 73.7)

  • #B5E5CE

    #B5E5CE

    oklch(88.2% 0.059 164.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BEDBFF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BEDBFF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.