#FAE26D

Closest named color: Sand Yellow (#FCE166). oklch(91% 0.139 97.9), rgb(250, 226, 109).

Aa

Black text reads best on this color (16.16:1).

About this color

#FAE26D is a very light, moderately saturated yellow. In OKLCH its lightness is 91%, its chroma 0.139 and its hue 98°. Its hue sits on the warm side of the wheel. The nearest named color is Sand Yellow (#FCE166), ΔE 0.006 away. Black text reads best on it, at 16.16:1.

Hue familyYellows
Lightnessvery light (91%)
Chromamoderately saturated (0.139)
Temperaturewarm
Nearest nameSand Yellow (#FCE166)
Black text16.16:1
White text1.29:1

Values

HEX#FAE26D
RGBrgb(250, 226, 109)
HSLhsl(50, 93%, 70%)
OKLCHoklch(91% 0.139 97.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FAE26D 1.29:1 Fails Lc -17.0 Dividers and decoration only
Black text on #FAE26D 16.16:1 AAA Lc 88.9 Fine for body text
#FAE26D text on white 1.29:1 Fails Lc 14.7 Not readable
#FAE26D text on black 16.16:1 AAA Lc -89.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F6E4

    oklch(97.1% 0.024 99.1)

  2. Step 100

    100

    #F3EBC4

    oklch(93.7% 0.052 97.7)

  3. Step 200

    200 (this color)

    #FAE26D

    oklch(91% 0.139 97.9)

  4. Step 300

    300

    #DEC000

    oklch(80.9% 0.167 97.8)

  5. Step 400

    400

    #B9A000

    oklch(70.6% 0.146 97.9)

  6. Step 500

    500

    #9F8900

    oklch(63.1% 0.13 97.8)

  7. Step 600

    600

    #867300

    oklch(55.7% 0.115 97.6)

  8. Step 700

    700

    #706000

    oklch(49% 0.101 97.8)

  9. Step 800

    800

    #5C4F00

    oklch(42.8% 0.088 98.3)

  10. Step 900

    900

    #4D4100

    oklch(37.6% 0.078 97.3)

  11. Step 950

    950

    #2E2600

    oklch(27% 0.056 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#FAE26D with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F5DD610.017
Deuteranopia (no green cones)#FCE5720.009
Tritanopia (no blue cones)#FFD4C80.124
Achromatopsia (no color)#E2E2E20.139

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FAE26D

    #FAE26D

    oklch(91% 0.139 97.9)

  • #DADFFF

    #DADFFF

    oklch(91% 0.044 278.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FAE26D

    #FAE26D

    oklch(91% 0.139 97.9)

  • #FFDAB3

    #FFDAB3

    oklch(91% 0.066 68.3)

  • #C7F38C

    #C7F38C

    oklch(91% 0.139 127.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FAE26D

    #FAE26D

    oklch(91% 0.139 97.9)

  • #CAE5FF

    #CAE5FF

    oklch(91% 0.046 247.3)

  • #ECD8FF

    #ECD8FF

    oklch(91% 0.057 308.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FAE26D

    #FAE26D

    oklch(91% 0.139 97.9)

  • #AFEDFF

    #AFEDFF

    oklch(91% 0.067 217.6)

  • #FFD1F1

    #FFD1F1

    oklch(90.9% 0.066 337.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FAE26D

    #FAE26D

    oklch(91% 0.139 97.9)

  • #53FFF2

    #53FFF2

    oklch(91% 0.139 187.7)

  • #DADFFF

    #DADFFF

    oklch(91% 0.044 278.5)

  • #FFD5DB

    #FFD5DB

    oklch(91% 0.048 8.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FAE26D, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FAE26D in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.