#FADF61

Closest named color: Sand Yellow (#FCE166). oklch(90.3% 0.147 97.2), rgb(250, 223, 97).

Aa

Black text reads best on this color (15.79:1).

About this color

#FADF61 is a very light, vivid yellow. In OKLCH its lightness is 90%, its chroma 0.147 and its hue 97°. Its hue sits on the warm side of the wheel. The nearest named color is Sand Yellow (#FCE166), ΔE 0.007 away. Black text reads best on it, at 15.79:1.

Hue familyYellows
Lightnessvery light (90%)
Chromavivid (0.147)
Temperaturewarm
Nearest nameSand Yellow (#FCE166)
Black text15.79:1
White text1.32:1

Values

HEX#FADF61
RGBrgb(250, 223, 97)
HSLhsl(49, 94%, 68%)
OKLCHoklch(90.3% 0.147 97.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FADF61 1.32:1 Fails Lc -18.5 Dividers and decoration only
Black text on #FADF61 15.79:1 AAA Lc 87.5 Fine for body text
#FADF61 text on white 1.32:1 Fails Lc 16.2 Dividers and decoration only
#FADF61 text on black 15.79:1 AAA Lc -87.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF6E3

    oklch(97.1% 0.025 97.1)

  2. Step 100

    100

    #F4EBC2

    oklch(93.7% 0.054 97)

  3. Step 200

    200 (this color)

    #FADF61

    oklch(90.3% 0.147 97.2)

  4. Step 300

    300

    #DFC000

    oklch(81% 0.167 97.4)

  5. Step 400

    400

    #BAA000

    oklch(70.7% 0.146 97.5)

  6. Step 500

    500

    #A08900

    oklch(63.2% 0.13 97.2)

  7. Step 600

    600

    #867300

    oklch(55.7% 0.115 97.6)

  8. Step 700

    700

    #716000

    oklch(49.1% 0.101 97)

  9. Step 800

    800

    #5D4E00

    oklch(42.6% 0.088 96.3)

  10. Step 900

    900

    #4D4100

    oklch(37.6% 0.078 97.3)

  11. Step 950

    950

    #2E2600

    oklch(27% 0.056 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#FADF61 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F3DA530.019
Deuteranopia (no green cones)#FAE3670.010
Tritanopia (no blue cones)#FFD0C40.131
Achromatopsia (no color)#DFDFDF0.147

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FADF61

    #FADF61

    oklch(90.3% 0.147 97.2)

  • #D6DDFF

    #D6DDFF

    oklch(90.3% 0.047 276.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FADF61

    #FADF61

    oklch(90.3% 0.147 97.2)

  • #FFD7AE

    #FFD7AE

    oklch(90.3% 0.07 67.4)

  • #C4F183

    #C4F183

    oklch(90.3% 0.146 127.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FADF61

    #FADF61

    oklch(90.3% 0.147 97.2)

  • #C5E3FF

    #C5E3FF

    oklch(90.3% 0.05 246.5)

  • #E9D5FF

    #E9D5FF

    oklch(90.2% 0.06 306.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FADF61

    #FADF61

    oklch(90.3% 0.147 97.2)

  • #A7ECFF

    #A7ECFF

    oklch(90.4% 0.073 216.8)

  • #FFCDF0

    #FFCDF0

    oklch(90.2% 0.072 337.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FADF61

    #FADF61

    oklch(90.3% 0.147 97.2)

  • #3EFEF0

    #3EFEF0

    oklch(90.3% 0.147 187.4)

  • #D6DDFF

    #D6DDFF

    oklch(90.3% 0.047 276.2)

  • #FFD1D9

    #FFD1D9

    oklch(90.2% 0.053 6.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FADF61, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FADF61 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.