#FADDFB

Closest named color: Pale Mauve (#FED0FC). oklch(93% 0.051 325), rgb(250, 221, 251).

Aa

Black text reads best on this color (16.80:1).

About this color

#FADDFB is a very light, muted purple. In OKLCH its lightness is 93%, its chroma 0.051 and its hue 325°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Pale Mauve (#FED0FC), ΔE 0.033 away. Black text reads best on it, at 16.80:1.

Hue familyPurples
Lightnessvery light (93%)
Chromamuted (0.051)
Temperaturein between
Nearest namePale Mauve (#FED0FC)
Black text16.80:1
White text1.24:1

Values

HEX#FADDFB
RGBrgb(250, 221, 251)
HSLhsl(298, 79%, 93%)
OKLCHoklch(93% 0.051 325)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FADDFB 1.24:1 Fails Lc -14.3 Not readable
Black text on #FADDFB 16.80:1 AAA Lc 91.2 Preferred for body text
#FADDFB text on white 1.24:1 Fails Lc 12.4 Not readable
#FADDFB text on black 16.80:1 AAA Lc -91.6 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F3F9

    oklch(97% 0.01 325.7)

  2. Step 100

    100 (this color)

    #FADDFB

    oklch(93% 0.051 325)

  3. Step 200

    200

    #E6D1E7

    oklch(88.4% 0.037 324.5)

  4. Step 300

    300

    #D7B3D8

    oklch(81% 0.065 325.3)

  5. Step 400

    400

    #C28AC4

    oklch(70.8% 0.103 325.4)

  6. Step 500

    500

    #B16BB5

    oklch(63.1% 0.132 325.1)

  7. Step 600

    600

    #9C51A1

    oklch(55.5% 0.144 324.9)

  8. Step 700

    700

    #85418A

    oklch(49% 0.135 324.8)

  9. Step 800

    800

    #6C3670

    oklch(42.6% 0.112 324.7)

  10. Step 900

    900

    #58305B

    oklch(37.8% 0.086 324.6)

  11. Step 950

    950

    #341C35

    oklch(27% 0.056 325.6)

Export this scale for Tailwind in the Tailwind colors tool

#FADDFB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBE4FC0.043
Deuteranopia (no green cones)#E1E7FA0.041
Tritanopia (no blue cones)#FCDFE70.030
Achromatopsia (no color)#E6E6E60.051

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FADDFB

    #FADDFB

    oklch(93% 0.051 325)

  • #D4F2D4

    #D4F2D4

    oklch(93.1% 0.051 145.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FADDFB

    #FADDFB

    oklch(93% 0.051 325)

  • #E9E4FF

    #E9E4FF

    oklch(93.1% 0.037 294.2)

  • #FFDEE9

    #FFDEE9

    oklch(93.1% 0.039 355.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FADDFB

    #FADDFB

    oklch(93% 0.051 325)

  • #E6EDC6

    #E6EDC6

    oklch(93.1% 0.052 115.7)

  • #C6F4E6

    #C6F4E6

    oklch(93.1% 0.051 174.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FADDFB

    #FADDFB

    oklch(93% 0.051 325)

  • #F8E6C2

    #F8E6C2

    oklch(93% 0.051 84.5)

  • #C1F2F8

    #C1F2F8

    oklch(92.9% 0.051 205.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FADDFB

    #FADDFB

    oklch(93% 0.051 325)

  • #FFE1CE

    #FFE1CE

    oklch(92.9% 0.042 54.4)

  • #D4F2D4

    #D4F2D4

    oklch(93.1% 0.051 145.2)

  • #D0EDFF

    #D0EDFF

    oklch(93.1% 0.039 235.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FADDFB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FADDFB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.