#F9E268

Closest named color: Sand Yellow (#FCE166). oklch(90.9% 0.143 98.7), rgb(249, 226, 104).

Aa

Black text reads best on this color (16.10:1).

About this color

#F9E268 is a very light, vivid yellow. In OKLCH its lightness is 91%, its chroma 0.143 and its hue 99°. Its hue sits on the warm side of the wheel. The nearest named color is Sand Yellow (#FCE166), ΔE 0.005 away. Black text reads best on it, at 16.10:1.

Hue familyYellows
Lightnessvery light (91%)
Chromavivid (0.143)
Temperaturewarm
Nearest nameSand Yellow (#FCE166)
Black text16.10:1
White text1.30:1

Values

HEX#F9E268
RGBrgb(249, 226, 104)
HSLhsl(50, 92%, 69%)
OKLCHoklch(90.9% 0.143 98.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F9E268 1.30:1 Fails Lc -17.2 Dividers and decoration only
Black text on #F9E268 16.10:1 AAA Lc 88.7 Fine for body text
#F9E268 text on white 1.30:1 Fails Lc 14.9 Not readable
#F9E268 text on black 16.10:1 AAA Lc -88.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F6E4

    oklch(97.1% 0.024 99.1)

  2. Step 100

    100

    #F2EBC3

    oklch(93.5% 0.053 99.1)

  3. Step 200

    200 (this color)

    #F9E268

    oklch(90.9% 0.143 98.7)

  4. Step 300

    300

    #DCC100

    oklch(80.9% 0.168 99.1)

  5. Step 400

    400

    #B8A100

    oklch(70.8% 0.147 99)

  6. Step 500

    500

    #9E8A00

    oklch(63.2% 0.131 99)

  7. Step 600

    600

    #857300

    oklch(55.6% 0.115 98.3)

  8. Step 700

    700

    #706100

    oklch(49.2% 0.102 98.7)

  9. Step 800

    800

    #5B4F00

    oklch(42.7% 0.088 99.2)

  10. Step 900

    900

    #4C4200

    oklch(37.8% 0.078 99.5)

  11. Step 950

    950

    #2D2600

    oklch(26.8% 0.056 98.7)

Export this scale for Tailwind in the Tailwind colors tool

#F9E268 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F5DD5B0.016
Deuteranopia (no green cones)#FCE56E0.010
Tritanopia (no blue cones)#FFD3C70.129
Achromatopsia (no color)#E1E1E10.143

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F9E268

    #F9E268

    oklch(90.9% 0.143 98.7)

  • #DADEFF

    #DADEFF

    oklch(90.8% 0.045 280)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F9E268

    #F9E268

    oklch(90.9% 0.143 98.7)

  • #FFD9B1

    #FFD9B1

    oklch(90.8% 0.067 68.3)

  • #C4F389

    #C4F389

    oklch(90.8% 0.143 128.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F9E268

    #F9E268

    oklch(90.9% 0.143 98.7)

  • #CAE4FF

    #CAE4FF

    oklch(90.8% 0.046 249.3)

  • #ECD7FF

    #ECD7FF

    oklch(90.9% 0.058 308.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F9E268

    #F9E268

    oklch(90.9% 0.143 98.7)

  • #AFECFF

    #AFECFF

    oklch(90.8% 0.067 219)

  • #FFD1EF

    #FFD1EF

    oklch(90.9% 0.064 339.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F9E268

    #F9E268

    oklch(90.9% 0.143 98.7)

  • #48FFF4

    #48FFF4

    oklch(90.9% 0.143 188.9)

  • #DADEFF

    #DADEFF

    oklch(90.8% 0.045 280)

  • #FFD4DA

    #FFD4DA

    oklch(90.8% 0.049 8.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F9E268, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F9E268 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.