#F6DD65

Closest named color: Pale Gold (#FDDE6C). oklch(89.5% 0.142 97.6), rgb(246, 221, 101).

Aa

Black text reads best on this color (15.44:1).

About this color

#F6DD65 is a light, vivid yellow. In OKLCH its lightness is 90%, its chroma 0.142 and its hue 98°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Gold (#FDDE6C), ΔE 0.013 away. Black text reads best on it, at 15.44:1.

Hue familyYellows
Lightnesslight (90%)
Chromavivid (0.142)
Temperaturewarm
Nearest namePale Gold (#FDDE6C)
Black text15.44:1
White text1.35:1

Values

HEX#F6DD65
RGBrgb(246, 221, 101)
HSLhsl(50, 89%, 68%)
OKLCHoklch(89.5% 0.142 97.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F6DD65 1.35:1 Fails Lc -20.0 Dividers and decoration only
Black text on #F6DD65 15.44:1 AAA Lc 86.2 Fine for body text
#F6DD65 text on white 1.35:1 Fails Lc 17.5 Dividers and decoration only
#F6DD65 text on black 15.44:1 AAA Lc -86.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF6E4

    oklch(97.1% 0.024 96.6)

  2. Step 100

    100

    #F3EBC3

    oklch(93.6% 0.053 97.9)

  3. Step 200

    200 (this color)

    #F6DD65

    oklch(89.5% 0.142 97.6)

  4. Step 300

    300

    #DEC000

    oklch(80.9% 0.167 97.8)

  5. Step 400

    400

    #BAA000

    oklch(70.7% 0.146 97.5)

  6. Step 500

    500

    #9F8900

    oklch(63.1% 0.13 97.8)

  7. Step 600

    600

    #867300

    oklch(55.7% 0.115 97.6)

  8. Step 700

    700

    #716000

    oklch(49.1% 0.101 97)

  9. Step 800

    800

    #5C4F00

    oklch(42.8% 0.088 98.3)

  10. Step 900

    900

    #4D4100

    oklch(37.6% 0.078 97.3)

  11. Step 950

    950

    #2E2600

    oklch(27% 0.056 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#F6DD65 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F0D8580.018
Deuteranopia (no green cones)#F7E16B0.010
Tritanopia (no blue cones)#FFCEC30.128
Achromatopsia (no color)#DDDDDD0.142

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F6DD65

    #F6DD65

    oklch(89.5% 0.142 97.6)

  • #D4DAFF

    #D4DAFF

    oklch(89.6% 0.051 278)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F6DD65

    #F6DD65

    oklch(89.5% 0.142 97.6)

  • #FFD4A7

    #FFD4A7

    oklch(89.6% 0.076 67.9)

  • #C2EE85

    #C2EE85

    oklch(89.5% 0.141 127.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F6DD65

    #F6DD65

    oklch(89.5% 0.142 97.6)

  • #C1E1FF

    #C1E1FF

    oklch(89.6% 0.054 246.7)

  • #E8D2FF

    #E8D2FF

    oklch(89.6% 0.065 307.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F6DD65

    #F6DD65

    oklch(89.5% 0.142 97.6)

  • #A0EAFF

    #A0EAFF

    oklch(89.6% 0.078 217.5)

  • #FFCAEF

    #FFCAEF

    oklch(89.6% 0.076 337.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F6DD65

    #F6DD65

    oklch(89.5% 0.142 97.6)

  • #47FAED

    #47FAED

    oklch(89.5% 0.141 187.7)

  • #D4DAFF

    #D4DAFF

    oklch(89.6% 0.051 278)

  • #FFCED6

    #FFCED6

    oklch(89.6% 0.056 7.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F6DD65, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F6DD65 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.