#F4C960

Closest named color: Maize (#F4D054). oklch(85.3% 0.132 87), rgb(244, 201, 96).

Aa

Black text reads best on this color (13.37:1).

About this color

#F4C960 is a light, moderately saturated orange. In OKLCH its lightness is 85%, its chroma 0.132 and its hue 87°. Its hue sits on the warm side of the wheel. The nearest named color is Maize (#F4D054), ΔE 0.023 away. Black text reads best on it, at 13.37:1.

Hue familyOranges
Lightnesslight (85%)
Chromamoderately saturated (0.132)
Temperaturewarm
Nearest nameMaize (#F4D054)
Black text13.37:1
White text1.57:1

Values

HEX#F4C960
RGBrgb(244, 201, 96)
HSLhsl(43, 87%, 67%)
OKLCHoklch(85.3% 0.132 87)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F4C960 1.57:1 Fails Lc -29.3 Dividers and decoration only
Black text on #F4C960 13.37:1 AAA Lc 77.9 Fine for body text
#F4C960 text on white 1.57:1 Fails Lc 25.9 Dividers and decoration only
#F4C960 text on black 13.37:1 AAA Lc -77.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FCF5E5

    oklch(97.1% 0.022 87.1)

  2. Step 100

    100

    #F8E9C5

    oklch(93.7% 0.05 88.1)

  3. Step 200

    200 (this color)

    #F4C960

    oklch(85.3% 0.132 87)

  4. Step 300

    300

    #EEB800

    oklch(80.9% 0.165 87.2)

  5. Step 400

    400

    #C79900

    oklch(70.6% 0.144 87)

  6. Step 500

    500

    #AB8300

    oklch(63.1% 0.129 87)

  7. Step 600

    600

    #906E00

    oklch(55.7% 0.114 87.1)

  8. Step 700

    700

    #795C00

    oklch(49.1% 0.1 87.1)

  9. Step 800

    800

    #634B00

    oklch(42.6% 0.087 87.5)

  10. Step 900

    900

    #533E00

    oklch(37.6% 0.077 86.9)

  11. Step 950

    950

    #322400

    oklch(27% 0.055 86.6)

Export this scale for Tailwind in the Tailwind colors tool

#F4C960 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DEC8550.036
Deuteranopia (no green cones)#E8D3640.029
Tritanopia (no blue cones)#FFBAB20.116
Achromatopsia (no color)#CECECE0.132

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F4C960

    #F4C960

    oklch(85.3% 0.132 87)

  • #BACEFF

    #BACEFF

    oklch(85.3% 0.072 267.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F4C960

    #F4C960

    oklch(85.3% 0.132 87)

  • #FFBF91

    #FFBF91

    oklch(85.3% 0.095 56.8)

  • #C9DA71

    #C9DA71

    oklch(85.3% 0.132 116.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F4C960

    #F4C960

    oklch(85.3% 0.132 87)

  • #9AD8FF

    #9AD8FF

    oklch(85.4% 0.083 236.7)

  • #D4C4FF

    #D4C4FF

    oklch(85.3% 0.083 297)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F4C960

    #F4C960

    oklch(85.3% 0.132 87)

  • #44E7FA

    #44E7FA

    oklch(85.4% 0.132 206.6)

  • #FDB0FC

    #FDB0FC

    oklch(85.4% 0.132 327.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F4C960

    #F4C960

    oklch(85.3% 0.132 87)

  • #58EBCD

    #58EBCD

    oklch(85.4% 0.132 176.9)

  • #BACEFF

    #BACEFF

    oklch(85.3% 0.072 267.5)

  • #FFB7D0

    #FFB7D0

    oklch(85.3% 0.089 356.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F4C960, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F4C960 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.