#F3E160

Closest named color: Sand Yellow (#FCE166). oklch(90% 0.149 101.4), rgb(243, 225, 96).

Aa

Black text reads best on this color (15.74:1).

About this color

#F3E160 is a very light, vivid yellow. In OKLCH its lightness is 90%, its chroma 0.149 and its hue 101°. Its hue sits on the warm side of the wheel. The nearest named color is Sand Yellow (#FCE166), ΔE 0.015 away. Black text reads best on it, at 15.74:1.

Hue familyYellows
Lightnessvery light (90%)
Chromavivid (0.149)
Temperaturewarm
Nearest nameSand Yellow (#FCE166)
Black text15.74:1
White text1.33:1

Values

HEX#F3E160
RGBrgb(243, 225, 96)
HSLhsl(53, 86%, 66%)
OKLCHoklch(90% 0.149 101.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F3E160 1.33:1 Fails Lc -18.7 Dividers and decoration only
Black text on #F3E160 15.74:1 AAA Lc 87.3 Fine for body text
#F3E160 text on white 1.33:1 Fails Lc 16.3 Dividers and decoration only
#F3E160 text on black 15.74:1 AAA Lc -87.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F6E3

    oklch(97% 0.025 99.5)

  2. Step 100

    100

    #F1ECC2

    oklch(93.6% 0.055 101.8)

  3. Step 200

    200 (this color)

    #F3E160

    oklch(90% 0.149 101.4)

  4. Step 300

    300

    #D8C300

    oklch(81% 0.169 101.6)

  5. Step 400

    400

    #B4A200

    oklch(70.6% 0.147 101.4)

  6. Step 500

    500

    #9B8B00

    oklch(63.1% 0.132 101.2)

  7. Step 600

    600

    #827500

    oklch(55.7% 0.116 101.7)

  8. Step 700

    700

    #6D6200

    oklch(49.1% 0.103 101.8)

  9. Step 800

    800

    #595000

    oklch(42.7% 0.089 102)

  10. Step 900

    900

    #4B4200

    oklch(37.7% 0.078 100.6)

  11. Step 950

    950

    #2C2700

    oklch(27% 0.057 102.1)

Export this scale for Tailwind in the Tailwind colors tool

#F3E160 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F4DB520.015
Deuteranopia (no green cones)#F9E2670.011
Tritanopia (no blue cones)#FFD2C50.135
Achromatopsia (no color)#DFDFDF0.149

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F3E160

    #F3E160

    oklch(90% 0.149 101.4)

  • #D8DBFF

    #D8DBFF

    oklch(90% 0.049 281.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F3E160

    #F3E160

    oklch(90% 0.149 101.4)

  • #FFD6A6

    #FFD6A6

    oklch(90% 0.077 71)

  • #BAF387

    #BAF387

    oklch(90.1% 0.15 131.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F3E160

    #F3E160

    oklch(90% 0.149 101.4)

  • #C7E1FF

    #C7E1FF

    oklch(90% 0.05 252.1)

  • #EDD2FF

    #EDD2FF

    oklch(90% 0.067 311.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F3E160

    #F3E160

    oklch(90% 0.149 101.4)

  • #ABE9FF

    #ABE9FF

    oklch(89.9% 0.069 221.9)

  • #FFCDEB

    #FFCDEB

    oklch(90% 0.068 341.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F3E160

    #F3E160

    oklch(90% 0.149 101.4)

  • #2DFDF6

    #2DFDF6

    oklch(90.1% 0.149 191.1)

  • #D8DBFF

    #D8DBFF

    oklch(90% 0.049 281.6)

  • #FFD1D5

    #FFD1D5

    oklch(90.1% 0.052 12.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F3E160, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F3E160 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.