#F3D98C

Closest named color: Light Gold (#F3DE8A). oklch(89% 0.1 91.5), rgb(243, 217, 140).

Aa

Black text reads best on this color (15.11:1).

About this color

#F3D98C is a light, moderately saturated yellow. In OKLCH its lightness is 89%, its chroma 0.100 and its hue 91°. Its hue sits on the warm side of the wheel. The nearest named color is Light Gold (#F3DE8A), ΔE 0.014 away. Black text reads best on it, at 15.11:1.

Hue familyYellows
Lightnesslight (89%)
Chromamoderately saturated (0.100)
Temperaturewarm
Nearest nameLight Gold (#F3DE8A)
Black text15.11:1
White text1.38:1

Values

HEX#F3D98C
RGBrgb(243, 217, 140)
HSLhsl(45, 81%, 75%)
OKLCHoklch(89% 0.1 91.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F3D98C 1.38:1 Fails Lc -21.6 Dividers and decoration only
Black text on #F3D98C 15.11:1 AAA Lc 84.8 Fine for body text
#F3D98C text on white 1.38:1 Fails Lc 18.9 Dividers and decoration only
#F3D98C text on black 15.11:1 AAA Lc -84.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF5E9

    oklch(97.1% 0.017 88)

  2. Step 100

    100

    #F3EACE

    oklch(93.7% 0.038 92.2)

  3. Step 200

    200 (this color)

    #F3D98C

    oklch(89% 0.1 91.5)

  4. Step 300

    300

    #DFBD54

    oklch(80.8% 0.129 91.3)

  5. Step 400

    400

    #C29C00

    oklch(70.7% 0.145 91.2)

  6. Step 500

    500

    #A68600

    oklch(63.2% 0.129 91.9)

  7. Step 600

    600

    #8C7000

    oklch(55.6% 0.114 91.4)

  8. Step 700

    700

    #765E00

    oklch(49.2% 0.101 91.4)

  9. Step 800

    800

    #614D00

    oklch(42.9% 0.088 91.6)

  10. Step 900

    900

    #513F00

    oklch(37.6% 0.077 90.4)

  11. Step 950

    950

    #302500

    oklch(26.9% 0.055 91.9)

Export this scale for Tailwind in the Tailwind colors tool

#F3D98C with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E9D6860.018
Deuteranopia (no green cones)#EFDE8F0.013
Tritanopia (no blue cones)#FFCEC60.090
Achromatopsia (no color)#DBDBDB0.100

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F3D98C

    #F3D98C

    oklch(89% 0.1 91.5)

  • #CEDAFF

    #CEDAFF

    oklch(89.1% 0.053 271.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F3D98C

    #F3D98C

    oklch(89% 0.1 91.5)

  • #FFD0AA

    #FFD0AA

    oklch(88.9% 0.073 60.6)

  • #D0E69A

    #D0E69A

    oklch(89.1% 0.101 121.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F3D98C

    #F3D98C

    oklch(89% 0.1 91.5)

  • #B9E0FF

    #B9E0FF

    oklch(88.9% 0.059 242.3)

  • #E2D2FF

    #E2D2FF

    oklch(89.1% 0.063 301.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F3D98C

    #F3D98C

    oklch(89% 0.1 91.5)

  • #8BECFF

    #8BECFF

    oklch(89% 0.095 211.6)

  • #FFC5F6

    #FFC5F6

    oklch(89% 0.091 331.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F3D98C

    #F3D98C

    oklch(89% 0.1 91.5)

  • #8AF1DF

    #8AF1DF

    oklch(89% 0.1 181.4)

  • #CEDAFF

    #CEDAFF

    oklch(89.1% 0.053 271.1)

  • #FFCAD8

    #FFCAD8

    oklch(88.9% 0.063 0.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F3D98C, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F3D98C in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.