#F2DFC0

Closest named color: Wheat (#F5DEB3). oklch(91.1% 0.046 80.1), rgb(242, 223, 192).

Aa

Black text reads best on this color (16.09:1).

About this color

#F2DFC0 is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.046 and its hue 80°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.016 away. Black text reads best on it, at 16.09:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.046)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text16.09:1
White text1.30:1

Values

HEX#F2DFC0
RGBrgb(242, 223, 192)
HSLhsl(37, 66%, 85%)
OKLCHoklch(91.1% 0.046 80.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F2DFC0 1.30:1 Fails Lc -17.4 Dividers and decoration only
Black text on #F2DFC0 16.09:1 AAA Lc 88.5 Fine for body text
#F2DFC0 text on white 1.30:1 Fails Lc 15.1 Dividers and decoration only
#F2DFC0 text on black 16.09:1 AAA Lc -88.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100 (this color)

    #F2DFC0

    oklch(91.1% 0.046 80.1)

  3. Step 200

    200

    #E5D7C1

    oklch(88.5% 0.033 79.3)

  4. Step 300

    300

    #D5BD96

    oklch(80.9% 0.059 79.8)

  5. Step 400

    400

    #C09A59

    oklch(70.7% 0.095 79.7)

  6. Step 500

    500

    #AF801F

    oklch(63.1% 0.121 80.2)

  7. Step 600

    600

    #966A00

    oklch(55.5% 0.115 79.9)

  8. Step 700

    700

    #7F5900

    oklch(49.2% 0.102 79.8)

  9. Step 800

    800

    #684800

    oklch(42.6% 0.088 79.5)

  10. Step 900

    900

    #573C00

    oklch(37.7% 0.078 80.1)

  11. Step 950

    950

    #332305

    oklch(26.9% 0.05 79.5)

Export this scale for Tailwind in the Tailwind colors tool

#F2DFC0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E8DEBE0.015
Deuteranopia (no green cones)#ECE3C10.012
Tritanopia (no blue cones)#FBD9D60.040
Achromatopsia (no color)#E1E1E10.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F2DFC0

    #F2DFC0

    oklch(91.1% 0.046 80.1)

  • #D1E3FF

    #D1E3FF

    oklch(91.1% 0.043 259.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F2DFC0

    #F2DFC0

    oklch(91.1% 0.046 80.1)

  • #FCDAC7

    #FCDAC7

    oklch(91.2% 0.046 51)

  • #E3E5C2

    #E3E5C2

    oklch(91.1% 0.046 110)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F2DFC0

    #F2DFC0

    oklch(91.1% 0.046 80.1)

  • #C4E8FB

    #C4E8FB

    oklch(91.1% 0.046 230.9)

  • #E1DDFF

    #E1DDFF

    oklch(91.1% 0.046 290.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F2DFC0

    #F2DFC0

    oklch(91.1% 0.046 80.1)

  • #BFECEE

    #BFECEE

    oklch(91.2% 0.046 199.7)

  • #F0D8F5

    #F0D8F5

    oklch(91.1% 0.047 320.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F2DFC0

    #F2DFC0

    oklch(91.1% 0.046 80.1)

  • #C5ECDD

    #C5ECDD

    oklch(91.1% 0.045 170)

  • #D1E3FF

    #D1E3FF

    oklch(91.1% 0.043 259.2)

  • #FBD6E6

    #FBD6E6

    oklch(91.2% 0.046 350.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F2DFC0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F2DFC0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.