#F2DB62

Closest named color: Dull Yellow (#EEDC5B). oklch(88.8% 0.142 98.6), rgb(242, 219, 98).

Aa

Black text reads best on this color (15.08:1).

About this color

#F2DB62 is a light, vivid yellow. In OKLCH its lightness is 89%, its chroma 0.142 and its hue 99°. Its hue sits on the warm side of the wheel. The nearest named color is Dull Yellow (#EEDC5B), ΔE 0.010 away. Black text reads best on it, at 15.08:1.

Hue familyYellows
Lightnesslight (89%)
Chromavivid (0.142)
Temperaturewarm
Nearest nameDull Yellow (#EEDC5B)
Black text15.08:1
White text1.39:1

Values

HEX#F2DB62
RGBrgb(242, 219, 98)
HSLhsl(50, 85%, 67%)
OKLCHoklch(88.8% 0.142 98.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F2DB62 1.39:1 Fails Lc -21.6 Dividers and decoration only
Black text on #F2DB62 15.08:1 AAA Lc 84.7 Fine for body text
#F2DB62 text on white 1.39:1 Fails Lc 18.9 Dividers and decoration only
#F2DB62 text on black 15.08:1 AAA Lc -84.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F6E4

    oklch(97.1% 0.024 99.1)

  2. Step 100

    100

    #F2EBC3

    oklch(93.5% 0.053 99.1)

  3. Step 200

    200 (this color)

    #F2DB62

    oklch(88.8% 0.142 98.6)

  4. Step 300

    300

    #DDC100

    oklch(81% 0.168 98.7)

  5. Step 400

    400

    #B8A100

    oklch(70.8% 0.147 99)

  6. Step 500

    500

    #9E8900

    oklch(63% 0.13 98.3)

  7. Step 600

    600

    #857300

    oklch(55.6% 0.115 98.3)

  8. Step 700

    700

    #706100

    oklch(49.2% 0.102 98.7)

  9. Step 800

    800

    #5C4F00

    oklch(42.8% 0.088 98.3)

  10. Step 900

    900

    #4C4200

    oklch(37.8% 0.078 99.5)

  11. Step 950

    950

    #2E2600

    oklch(27% 0.056 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#F2DB62 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#EED6550.016
Deuteranopia (no green cones)#F4DE680.009
Tritanopia (no blue cones)#FFCDC10.129
Achromatopsia (no color)#DADADA0.142

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F2DB62

    #F2DB62

    oklch(88.8% 0.142 98.6)

  • #D1D7FF

    #D1D7FF

    oklch(88.7% 0.055 278.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F2DB62

    #F2DB62

    oklch(88.8% 0.142 98.6)

  • #FFD09E

    #FFD09E

    oklch(88.7% 0.084 68.1)

  • #BDEC83

    #BDEC83

    oklch(88.7% 0.142 128.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F2DB62

    #F2DB62

    oklch(88.8% 0.142 98.6)

  • #BDDEFF

    #BDDEFF

    oklch(88.7% 0.058 248.5)

  • #E8CEFF

    #E8CEFF

    oklch(88.8% 0.072 308.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F2DB62

    #F2DB62

    oklch(88.8% 0.142 98.6)

  • #9AE8FF

    #9AE8FF

    oklch(88.8% 0.083 218.4)

  • #FFC6EC

    #FFC6EC

    oklch(88.8% 0.081 339)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F2DB62

    #F2DB62

    oklch(88.8% 0.142 98.6)

  • #40F8EC

    #40F8EC

    oklch(88.8% 0.142 188.3)

  • #D1D7FF

    #D1D7FF

    oklch(88.7% 0.055 278.5)

  • #FFCAD2

    #FFCAD2

    oklch(88.8% 0.061 8.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F2DB62, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F2DB62 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.