#F2CEBF

Closest named color: Light Rose (#FFC5CB). oklch(87.8% 0.046 43.9), rgb(242, 206, 191).

Aa

Black text reads best on this color (14.35:1).

About this color

#F2CEBF is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.046 and its hue 44°. Its hue sits on the warm side of the wheel. The nearest named color is Light Rose (#FFC5CB), ΔE 0.037 away. Black text reads best on it, at 14.35:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.046)
Temperaturewarm
Nearest nameLight Rose (#FFC5CB)
Black text14.35:1
White text1.46:1

Values

HEX#F2CEBF
RGBrgb(242, 206, 191)
HSLhsl(18, 66%, 85%)
OKLCHoklch(87.8% 0.046 43.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F2CEBF 1.46:1 Fails Lc -25.0 Dividers and decoration only
Black text on #F2CEBF 14.35:1 AAA Lc 81.8 Fine for body text
#F2CEBF text on white 1.46:1 Fails Lc 22.0 Dividers and decoration only
#F2CEBF text on black 14.35:1 AAA Lc -81.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100

    #F4E7E1

    oklch(93.7% 0.016 46.6)

  3. Step 200

    200 (this color)

    #F2CEBF

    oklch(87.8% 0.046 43.9)

  4. Step 300

    300

    #E2B5A2

    oklch(80.8% 0.059 44.1)

  5. Step 400

    400

    #D28D70

    oklch(70.6% 0.094 43.6)

  6. Step 500

    500

    #C56F4A

    oklch(63.1% 0.121 43.4)

  7. Step 600

    600

    #B0562B

    oklch(55.6% 0.13 44.2)

  8. Step 700

    700

    #97451E

    oklch(49% 0.122 43.6)

  9. Step 800

    800

    #7B3A1B

    oklch(42.8% 0.1 44.2)

  10. Step 900

    900

    #63321C

    oklch(37.6% 0.078 43.9)

  11. Step 950

    950

    #3A1E11

    oklch(27% 0.049 45)

Export this scale for Tailwind in the Tailwind colors tool

#F2CEBF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7D1BE0.039
Deuteranopia (no green cones)#DFD8BF0.036
Tritanopia (no blue cones)#FCC9CA0.027
Achromatopsia (no color)#D5D5D50.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F2CEBF

    #F2CEBF

    oklch(87.8% 0.046 43.9)

  • #B7DEED

    #B7DEED

    oklch(87.7% 0.046 223.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F2CEBF

    #F2CEBF

    oklch(87.8% 0.046 43.9)

  • #F3CBCE

    #F3CBCE

    oklch(87.7% 0.045 13)

  • #E9D3B6

    #E9D3B6

    oklch(87.8% 0.046 74.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F2CEBF

    #F2CEBF

    oklch(87.8% 0.046 43.9)

  • #B5E1DF

    #B5E1DF

    oklch(87.8% 0.046 192.9)

  • #C3D9F5

    #C3D9F5

    oklch(87.8% 0.045 254.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F2CEBF

    #F2CEBF

    oklch(87.8% 0.046 43.9)

  • #BCE1CF

    #BCE1CF

    oklch(87.8% 0.046 164.4)

  • #D2D3F5

    #D2D3F5

    oklch(87.7% 0.047 284.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F2CEBF

    #F2CEBF

    oklch(87.8% 0.046 43.9)

  • #CBDEC0

    #CBDEC0

    oklch(87.8% 0.045 133.9)

  • #B7DEED

    #B7DEED

    oklch(87.7% 0.046 223.2)

  • #E2CFEC

    #E2CFEC

    oklch(87.9% 0.044 314.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F2CEBF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F2CEBF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.