#F2C690

Closest named color: Sand (#E2CA76). oklch(85.3% 0.086 72), rgb(242, 198, 144).

Aa

Black text reads best on this color (13.25:1).

About this color

#F2C690 is a light, moderately saturated orange. In OKLCH its lightness is 85%, its chroma 0.086 and its hue 72°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.044 away. Black text reads best on it, at 13.25:1.

Hue familyOranges
Lightnesslight (85%)
Chromamoderately saturated (0.086)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.25:1
White text1.58:1

Values

HEX#F2C690
RGBrgb(242, 198, 144)
HSLhsl(33, 79%, 76%)
OKLCHoklch(85.3% 0.086 72)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F2C690 1.58:1 Fails Lc -29.9 Dividers and decoration only
Black text on #F2C690 13.25:1 AAA Lc 77.3 Fine for body text
#F2C690 text on white 1.58:1 Fails Lc 26.5 Dividers and decoration only
#F2C690 text on black 13.25:1 AAA Lc -76.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FCF4EB

    oklch(97.1% 0.015 70.9)

  2. Step 100

    100

    #F8E7D3

    oklch(93.6% 0.032 71.9)

  3. Step 200

    200 (this color)

    #F2C690

    oklch(85.3% 0.086 72)

  4. Step 300

    300

    #EDB56D

    oklch(80.9% 0.111 72.1)

  5. Step 400

    400

    #DA8E00

    oklch(70.7% 0.152 71.6)

  6. Step 500

    500

    #BB7A00

    oklch(63.2% 0.135 72.2)

  7. Step 600

    600

    #9D6600

    oklch(55.6% 0.119 72.5)

  8. Step 700

    700

    #855500

    oklch(49.1% 0.105 71.8)

  9. Step 800

    800

    #6D4500

    oklch(42.6% 0.091 72)

  10. Step 900

    900

    #5B3900

    oklch(37.6% 0.08 72.2)

  11. Step 950

    950

    #372100

    oklch(27% 0.057 72.9)

Export this scale for Tailwind in the Tailwind colors tool

#F2C690 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6C78C0.042
Deuteranopia (no green cones)#E0D2910.038
Tritanopia (no blue cones)#FFBBB80.070
Achromatopsia (no color)#CDCDCD0.086

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F2C690

    #F2C690

    oklch(85.3% 0.086 72)

  • #ABD2FF

    #ABD2FF

    oklch(85.1% 0.076 252.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F2C690

    #F2C690

    oklch(85.3% 0.086 72)

  • #FFBDA4

    #FFBDA4

    oklch(85.3% 0.084 41.7)

  • #D9D18F

    #D9D18F

    oklch(85.2% 0.086 102.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F2C690

    #F2C690

    oklch(85.3% 0.086 72)

  • #8DDCF7

    #8DDCF7

    oklch(85.3% 0.086 221.7)

  • #C6C9FF

    #C6C9FF

    oklch(85.2% 0.075 282.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F2C690

    #F2C690

    oklch(85.3% 0.086 72)

  • #88E1DD

    #88E1DD

    oklch(85.3% 0.086 192)

  • #E2BFF8

    #E2BFF8

    oklch(85.3% 0.086 312.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F2C690

    #F2C690

    oklch(85.3% 0.086 72)

  • #9BE1BE

    #9BE1BE

    oklch(85.4% 0.086 162.1)

  • #ABD2FF

    #ABD2FF

    oklch(85.1% 0.076 252.3)

  • #F7B9DE

    #F7B9DE

    oklch(85.3% 0.085 342.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F2C690, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F2C690 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.