#F1DC72

Closest named color: Sandy (#F1DA7A). oklch(89.1% 0.129 98.3), rgb(241, 220, 114).

Aa

Black text reads best on this color (15.22:1).

About this color

#F1DC72 is a light, moderately saturated yellow. In OKLCH its lightness is 89%, its chroma 0.129 and its hue 98°. Its hue sits on the warm side of the wheel. The nearest named color is Sandy (#F1DA7A), ΔE 0.011 away. Black text reads best on it, at 15.22:1.

Hue familyYellows
Lightnesslight (89%)
Chromamoderately saturated (0.129)
Temperaturewarm
Nearest nameSandy (#F1DA7A)
Black text15.22:1
White text1.37:1

Values

HEX#F1DC72
RGBrgb(241, 220, 114)
HSLhsl(50, 82%, 70%)
OKLCHoklch(89.1% 0.129 98.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F1DC72 1.37:1 Fails Lc -21.1 Dividers and decoration only
Black text on #F1DC72 15.22:1 AAA Lc 85.2 Fine for body text
#F1DC72 text on white 1.37:1 Fails Lc 18.4 Dividers and decoration only
#F1DC72 text on black 15.22:1 AAA Lc -85.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F6E5

    oklch(97.1% 0.023 98.6)

  2. Step 100

    100

    #F2EBC7

    oklch(93.6% 0.048 98.1)

  3. Step 200

    200 (this color)

    #F1DC72

    oklch(89.1% 0.129 98.3)

  4. Step 300

    300

    #DDC00D

    oklch(80.8% 0.165 98)

  5. Step 400

    400

    #B9A000

    oklch(70.6% 0.146 97.9)

  6. Step 500

    500

    #9E8900

    oklch(63% 0.13 98.3)

  7. Step 600

    600

    #857300

    oklch(55.6% 0.115 98.3)

  8. Step 700

    700

    #706100

    oklch(49.2% 0.102 98.7)

  9. Step 800

    800

    #5C4F00

    oklch(42.8% 0.088 98.3)

  10. Step 900

    900

    #4D4100

    oklch(37.6% 0.078 97.3)

  11. Step 950

    950

    #2E2600

    oklch(27% 0.056 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#F1DC72 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#EED7680.015
Deuteranopia (no green cones)#F4DF770.010
Tritanopia (no blue cones)#FFCFC40.117
Achromatopsia (no color)#DBDBDB0.129

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F1DC72

    #F1DC72

    oklch(89.1% 0.129 98.3)

  • #D2D8FF

    #D2D8FF

    oklch(89% 0.054 278.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F1DC72

    #F1DC72

    oklch(89.1% 0.129 98.3)

  • #FFD2A1

    #FFD2A1

    oklch(89.1% 0.081 68.9)

  • #C2EC8D

    #C2EC8D

    oklch(89.2% 0.13 128.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F1DC72

    #F1DC72

    oklch(89.1% 0.129 98.3)

  • #BFDFFF

    #BFDFFF

    oklch(89.1% 0.056 248.5)

  • #E8CFFF

    #E8CFFF

    oklch(89% 0.07 308.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F1DC72

    #F1DC72

    oklch(89.1% 0.129 98.3)

  • #9CE9FF

    #9CE9FF

    oklch(89.1% 0.081 217.7)

  • #FFC7ED

    #FFC7ED

    oklch(89% 0.08 338.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F1DC72

    #F1DC72

    oklch(89.1% 0.129 98.3)

  • #5EF6EB

    #5EF6EB

    oklch(89% 0.129 188.4)

  • #D2D8FF

    #D2D8FF

    oklch(89% 0.054 278.4)

  • #FFCBD3

    #FFCBD3

    oklch(89% 0.06 8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F1DC72, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F1DC72 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.