#F1CFBE

Closest named color: Pale Oak (#DBCFB0). oklch(87.9% 0.045 48.2), rgb(241, 207, 190).

Aa

Black text reads best on this color (14.40:1).

About this color

#F1CFBE is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.045 and its hue 48°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.038 away. Black text reads best on it, at 14.40:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.045)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.40:1
White text1.45:1

Values

HEX#F1CFBE
RGBrgb(241, 207, 190)
HSLhsl(20, 65%, 85%)
OKLCHoklch(87.9% 0.045 48.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F1CFBE 1.45:1 Fails Lc -24.7 Dividers and decoration only
Black text on #F1CFBE 14.40:1 AAA Lc 82.0 Fine for body text
#F1CFBE text on white 1.45:1 Fails Lc 21.7 Dividers and decoration only
#F1CFBE text on black 14.40:1 AAA Lc -81.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100

    #F4E7E0

    oklch(93.6% 0.017 50.4)

  3. Step 200

    200 (this color)

    #F1CFBE

    oklch(87.9% 0.045 48.2)

  4. Step 300

    300

    #E1B6A1

    oklch(80.9% 0.058 47.4)

  5. Step 400

    400

    #D08F6D

    oklch(70.7% 0.092 48.4)

  6. Step 500

    500

    #C27246

    oklch(63.1% 0.117 48.4)

  7. Step 600

    600

    #AE5825

    oklch(55.6% 0.129 48.1)

  8. Step 700

    700

    #954818

    oklch(49.1% 0.119 48.3)

  9. Step 800

    800

    #793B17

    oklch(42.6% 0.099 47.7)

  10. Step 900

    900

    #62331A

    oklch(37.6% 0.077 47.1)

  11. Step 950

    950

    #391F10

    oklch(27% 0.048 49.7)

Export this scale for Tailwind in the Tailwind colors tool

#F1CFBE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8D2BD0.036
Deuteranopia (no green cones)#E0D9BE0.034
Tritanopia (no blue cones)#FBCACA0.028
Achromatopsia (no color)#D6D6D60.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F1CFBE

    #F1CFBE

    oklch(87.9% 0.045 48.2)

  • #B9DEEF

    #B9DEEF

    oklch(87.9% 0.045 227.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F1CFBE

    #F1CFBE

    oklch(87.9% 0.045 48.2)

  • #F4CCCC

    #F4CCCC

    oklch(87.9% 0.045 18)

  • #E8D4B7

    #E8D4B7

    oklch(87.9% 0.045 77.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F1CFBE

    #F1CFBE

    oklch(87.9% 0.045 48.2)

  • #B6E1E2

    #B6E1E2

    oklch(88% 0.045 198.1)

  • #C5D9F5

    #C5D9F5

    oklch(87.9% 0.044 256.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F1CFBE

    #F1CFBE

    oklch(87.9% 0.045 48.2)

  • #BCE1D2

    #BCE1D2

    oklch(87.9% 0.044 168.8)

  • #D5D3F4

    #D5D3F4

    oklch(87.9% 0.045 288.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F1CFBE

    #F1CFBE

    oklch(87.9% 0.045 48.2)

  • #C9DFC2

    #C9DFC2

    oklch(87.9% 0.046 138.1)

  • #B9DEEF

    #B9DEEF

    oklch(87.9% 0.045 227.4)

  • #E4CEEB

    #E4CEEB

    oklch(87.8% 0.046 318)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F1CFBE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F1CFBE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.