#F0D972

Closest named color: Sandy (#F1DA7A). oklch(88.4% 0.126 97), rgb(240, 217, 114).

Aa

Black text reads best on this color (14.87:1).

About this color

#F0D972 is a light, moderately saturated yellow. In OKLCH its lightness is 88%, its chroma 0.126 and its hue 97°. Its hue sits on the warm side of the wheel. The nearest named color is Sandy (#F1DA7A), ΔE 0.008 away. Black text reads best on it, at 14.87:1.

Hue familyYellows
Lightnesslight (88%)
Chromamoderately saturated (0.126)
Temperaturewarm
Nearest nameSandy (#F1DA7A)
Black text14.87:1
White text1.41:1

Values

HEX#F0D972
RGBrgb(240, 217, 114)
HSLhsl(49, 81%, 69%)
OKLCHoklch(88.4% 0.126 97)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F0D972 1.41:1 Fails Lc -22.6 Dividers and decoration only
Black text on #F0D972 14.87:1 AAA Lc 83.9 Fine for body text
#F0D972 text on white 1.41:1 Fails Lc 19.8 Dividers and decoration only
#F0D972 text on black 14.87:1 AAA Lc -83.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F6E6

    oklch(97.1% 0.021 98.1)

  2. Step 100

    100

    #F2EBC7

    oklch(93.6% 0.048 98.1)

  3. Step 200

    200 (this color)

    #F0D972

    oklch(88.4% 0.126 97)

  4. Step 300

    300

    #DEC01A

    oklch(81% 0.162 97.4)

  5. Step 400

    400

    #BAA000

    oklch(70.7% 0.146 97.5)

  6. Step 500

    500

    #A08900

    oklch(63.2% 0.13 97.2)

  7. Step 600

    600

    #867300

    oklch(55.7% 0.115 97.6)

  8. Step 700

    700

    #716000

    oklch(49.1% 0.101 97)

  9. Step 800

    800

    #5D4E00

    oklch(42.6% 0.088 96.3)

  10. Step 900

    900

    #4D4100

    oklch(37.6% 0.078 97.3)

  11. Step 950

    950

    #2E2600

    oklch(27% 0.056 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#F0D972 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#EBD5690.014
Deuteranopia (no green cones)#F1DC760.008
Tritanopia (no blue cones)#FFCCC10.114
Achromatopsia (no color)#D9D9D90.126

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F0D972

    #F0D972

    oklch(88.4% 0.126 97)

  • #CED6FF

    #CED6FF

    oklch(88.3% 0.057 276.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F0D972

    #F0D972

    oklch(88.4% 0.126 97)

  • #FFCE9D

    #FFCE9D

    oklch(88.3% 0.084 66.4)

  • #C2E88B

    #C2E88B

    oklch(88.3% 0.126 126.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F0D972

    #F0D972

    oklch(88.4% 0.126 97)

  • #B9DDFF

    #B9DDFF

    oklch(88.3% 0.061 247)

  • #E5CDFF

    #E5CDFF

    oklch(88.4% 0.072 306.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F0D972

    #F0D972

    oklch(88.4% 0.126 97)

  • #92E8FF

    #92E8FF

    oklch(88.4% 0.089 216.7)

  • #FFC3EE

    #FFC3EE

    oklch(88.4% 0.088 336.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F0D972

    #F0D972

    oklch(88.4% 0.126 97)

  • #61F3E7

    #61F3E7

    oklch(88.3% 0.126 187.6)

  • #CED6FF

    #CED6FF

    oklch(88.3% 0.057 276.5)

  • #FFC8D1

    #FFC8D1

    oklch(88.4% 0.064 7.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F0D972, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F0D972 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.