#F0D960

Closest named color: Dull Yellow (#EEDC5B). oklch(88.2% 0.142 98.6), rgb(240, 217, 96).

Aa

Black text reads best on this color (14.79:1).

About this color

#F0D960 is a light, vivid yellow. In OKLCH its lightness is 88%, its chroma 0.142 and its hue 99°. Its hue sits on the warm side of the wheel. The nearest named color is Dull Yellow (#EEDC5B), ΔE 0.010 away. Black text reads best on it, at 14.79:1.

Hue familyYellows
Lightnesslight (88%)
Chromavivid (0.142)
Temperaturewarm
Nearest nameDull Yellow (#EEDC5B)
Black text14.79:1
White text1.41:1

Values

HEX#F0D960
RGBrgb(240, 217, 96)
HSLhsl(50, 83%, 66%)
OKLCHoklch(88.2% 0.142 98.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F0D960 1.41:1 Fails Lc -22.9 Dividers and decoration only
Black text on #F0D960 14.79:1 AAA Lc 83.6 Fine for body text
#F0D960 text on white 1.41:1 Fails Lc 20.1 Dividers and decoration only
#F0D960 text on black 14.79:1 AAA Lc -83.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F6E4

    oklch(97.1% 0.024 99.1)

  2. Step 100

    100

    #F2EBC3

    oklch(93.5% 0.053 99.1)

  3. Step 200

    200 (this color)

    #F0D960

    oklch(88.2% 0.142 98.6)

  4. Step 300

    300

    #DDC100

    oklch(81% 0.168 98.7)

  5. Step 400

    400

    #B8A100

    oklch(70.8% 0.147 99)

  6. Step 500

    500

    #9E8900

    oklch(63% 0.13 98.3)

  7. Step 600

    600

    #857300

    oklch(55.6% 0.115 98.3)

  8. Step 700

    700

    #706100

    oklch(49.2% 0.102 98.7)

  9. Step 800

    800

    #5C4F00

    oklch(42.8% 0.088 98.3)

  10. Step 900

    900

    #4C4200

    oklch(37.8% 0.078 99.5)

  11. Step 950

    950

    #2E2600

    oklch(27% 0.056 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#F0D960 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#ECD4530.016
Deuteranopia (no green cones)#F2DC660.009
Tritanopia (no blue cones)#FFCBBF0.129
Achromatopsia (no color)#D8D8D80.142

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F0D960

    #F0D960

    oklch(88.2% 0.142 98.6)

  • #CFD5FF

    #CFD5FF

    oklch(88.2% 0.058 278.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F0D960

    #F0D960

    oklch(88.2% 0.142 98.6)

  • #FFCE98

    #FFCE98

    oklch(88.2% 0.089 69)

  • #BCEA81

    #BCEA81

    oklch(88.2% 0.142 128.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F0D960

    #F0D960

    oklch(88.2% 0.142 98.6)

  • #BADCFF

    #BADCFF

    oklch(88.1% 0.061 249.3)

  • #E6CBFF

    #E6CBFF

    oklch(88.1% 0.076 308.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F0D960

    #F0D960

    oklch(88.2% 0.142 98.6)

  • #93E6FF

    #93E6FF

    oklch(88.1% 0.088 219)

  • #FFC2EB

    #FFC2EB

    oklch(88.1% 0.087 338.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F0D960

    #F0D960

    oklch(88.2% 0.142 98.6)

  • #3DF6EA

    #3DF6EA

    oklch(88.2% 0.142 188.2)

  • #CFD5FF

    #CFD5FF

    oklch(88.2% 0.058 278.7)

  • #FFC7CF

    #FFC7CF

    oklch(88.1% 0.065 8.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F0D960, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F0D960 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.