#F0CFBF

Closest named color: Pale Oak (#DBCFB0). oklch(87.8% 0.043 47.5), rgb(240, 207, 191).

Aa

Black text reads best on this color (14.38:1).

About this color

#F0CFBF is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.043 and its hue 47°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.038 away. Black text reads best on it, at 14.38:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.043)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.38:1
White text1.46:1

Values

HEX#F0CFBF
RGBrgb(240, 207, 191)
HSLhsl(20, 62%, 85%)
OKLCHoklch(87.8% 0.043 47.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F0CFBF 1.46:1 Fails Lc -24.8 Dividers and decoration only
Black text on #F0CFBF 14.38:1 AAA Lc 81.9 Fine for body text
#F0CFBF text on white 1.46:1 Fails Lc 21.8 Dividers and decoration only
#F0CFBF text on black 14.38:1 AAA Lc -81.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100

    #F4E7E1

    oklch(93.7% 0.016 46.6)

  3. Step 200

    200 (this color)

    #F0CFBF

    oklch(87.8% 0.043 47.5)

  4. Step 300

    300

    #E0B6A2

    oklch(80.8% 0.056 46.8)

  5. Step 400

    400

    #CF9070

    oklch(70.8% 0.089 47.8)

  6. Step 500

    500

    #C1724A

    oklch(63.1% 0.114 46.8)

  7. Step 600

    600

    #AC592B

    oklch(55.5% 0.124 47.3)

  8. Step 700

    700

    #94491E

    oklch(49.2% 0.115 47.3)

  9. Step 800

    800

    #783C1B

    oklch(42.7% 0.095 47.1)

  10. Step 900

    900

    #61341C

    oklch(37.7% 0.074 47.4)

  11. Step 950

    950

    #391F11

    oklch(27% 0.047 48.2)

Export this scale for Tailwind in the Tailwind colors tool

#F0CFBF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7D2BE0.036
Deuteranopia (no green cones)#DFD8BF0.032
Tritanopia (no blue cones)#FACACA0.027
Achromatopsia (no color)#D6D6D60.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F0CFBF

    #F0CFBF

    oklch(87.8% 0.043 47.5)

  • #BADDED

    #BADDED

    oklch(87.7% 0.043 227.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F0CFBF

    #F0CFBF

    oklch(87.8% 0.043 47.5)

  • #F2CCCC

    #F2CCCC

    oklch(87.8% 0.043 18)

  • #E7D4B8

    #E7D4B8

    oklch(87.8% 0.043 77.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F0CFBF

    #F0CFBF

    oklch(87.8% 0.043 47.5)

  • #B7E0E1

    #B7E0E1

    oklch(87.8% 0.043 198.2)

  • #C5D8F4

    #C5D8F4

    oklch(87.7% 0.044 258)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F0CFBF

    #F0CFBF

    oklch(87.8% 0.043 47.5)

  • #BDE1D1

    #BDE1D1

    oklch(87.9% 0.044 166.7)

  • #D4D3F3

    #D4D3F3

    oklch(87.8% 0.044 286.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F0CFBF

    #F0CFBF

    oklch(87.8% 0.043 47.5)

  • #CADEC2

    #CADEC2

    oklch(87.8% 0.043 136.7)

  • #BADDED

    #BADDED

    oklch(87.7% 0.043 227.2)

  • #E3CFEA

    #E3CFEA

    oklch(87.9% 0.042 317.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F0CFBF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F0CFBF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.