#F0CBBB

Closest named color: Pale Oak (#DBCFB0). oklch(86.9% 0.047 44.7), rgb(240, 203, 187).

Aa

Black text reads best on this color (13.96:1).

About this color

#F0CBBB is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.047 and its hue 45°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.037 away. Black text reads best on it, at 13.96:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.047)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.96:1
White text1.50:1

Values

HEX#F0CBBB
RGBrgb(240, 203, 187)
HSLhsl(18, 64%, 84%)
OKLCHoklch(86.9% 0.047 44.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F0CBBB 1.50:1 Fails Lc -26.7 Dividers and decoration only
Black text on #F0CBBB 13.96:1 AAA Lc 80.2 Fine for body text
#F0CBBB text on white 1.50:1 Fails Lc 23.5 Dividers and decoration only
#F0CBBB text on black 13.96:1 AAA Lc -79.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100

    #F5E6E0

    oklch(93.5% 0.018 43.2)

  3. Step 200

    200 (this color)

    #F0CBBB

    oklch(86.9% 0.047 44.7)

  4. Step 300

    300

    #E3B5A1

    oklch(80.9% 0.06 44.7)

  5. Step 400

    400

    #D48D6D

    oklch(70.8% 0.098 45)

  6. Step 500

    500

    #C66E46

    oklch(63% 0.124 44.3)

  7. Step 600

    600

    #B25425

    oklch(55.5% 0.136 44.5)

  8. Step 700

    700

    #994418

    oklch(49.1% 0.126 44.4)

  9. Step 800

    800

    #7C3917

    oklch(42.7% 0.104 44.9)

  10. Step 900

    900

    #64321A

    oklch(37.8% 0.08 45)

  11. Step 950

    950

    #3B1D10

    oklch(26.9% 0.052 43.5)

Export this scale for Tailwind in the Tailwind colors tool

#F0CBBB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CEBA0.040
Deuteranopia (no green cones)#DDD6BB0.037
Tritanopia (no blue cones)#FAC5C70.030
Achromatopsia (no color)#D3D3D30.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F0CBBB

    #F0CBBB

    oklch(86.9% 0.047 44.7)

  • #B4DBEC

    #B4DBEC

    oklch(86.9% 0.047 226.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F0CBBB

    #F0CBBB

    oklch(86.9% 0.047 44.7)

  • #F2C8CA

    #F2C8CA

    oklch(87% 0.048 14.9)

  • #E7D0B2

    #E7D0B2

    oklch(86.9% 0.048 74.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F0CBBB

    #F0CBBB

    oklch(86.9% 0.047 44.7)

  • #B1DEDD

    #B1DEDD

    oklch(86.9% 0.047 194.6)

  • #C0D6F3

    #C0D6F3

    oklch(86.9% 0.047 255.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F0CBBB

    #F0CBBB

    oklch(86.9% 0.047 44.7)

  • #B8DECC

    #B8DECC

    oklch(86.8% 0.047 165)

  • #D0D0F3

    #D0D0F3

    oklch(86.9% 0.048 285.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F0CBBB

    #F0CBBB

    oklch(86.9% 0.047 44.7)

  • #C7DCBC

    #C7DCBC

    oklch(87% 0.049 134.8)

  • #B4DBEC

    #B4DBEC

    oklch(86.9% 0.047 226.2)

  • #E0CBEA

    #E0CBEA

    oklch(86.9% 0.048 315)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F0CBBB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F0CBBB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.