#F0CBBA

Closest named color: Pale Oak (#DBCFB0). oklch(86.9% 0.048 46.1), rgb(240, 203, 186).

Aa

Black text reads best on this color (13.95:1).

About this color

#F0CBBA is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.048 and its hue 46°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.036 away. Black text reads best on it, at 13.95:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.048)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.95:1
White text1.50:1

Values

HEX#F0CBBA
RGBrgb(240, 203, 186)
HSLhsl(19, 64%, 84%)
OKLCHoklch(86.9% 0.048 46.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F0CBBA 1.50:1 Fails Lc -26.7 Dividers and decoration only
Black text on #F0CBBA 13.95:1 AAA Lc 80.2 Fine for body text
#F0CBBA text on white 1.50:1 Fails Lc 23.6 Dividers and decoration only
#F0CBBA text on black 13.95:1 AAA Lc -79.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4F1

    oklch(97.2% 0.009 44.9)

  2. Step 100

    100

    #F5E7E0

    oklch(93.7% 0.018 48.5)

  3. Step 200

    200 (this color)

    #F0CBBA

    oklch(86.9% 0.048 46.1)

  4. Step 300

    300

    #E3B59F

    oklch(80.9% 0.062 46.9)

  5. Step 400

    400

    #D48D6B

    oklch(70.7% 0.099 46.3)

  6. Step 500

    500

    #C76F42

    oklch(63.2% 0.126 46.5)

  7. Step 600

    600

    #B25520

    oklch(55.7% 0.137 46.5)

  8. Step 700

    700

    #994412

    oklch(49.1% 0.128 46)

  9. Step 800

    800

    #7C3913

    oklch(42.7% 0.105 46.4)

  10. Step 900

    900

    #643217

    oklch(37.7% 0.082 47)

  11. Step 950

    950

    #3B1D0F

    oklch(26.9% 0.053 44.9)

Export this scale for Tailwind in the Tailwind colors tool

#F0CBBA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CEB90.040
Deuteranopia (no green cones)#DDD6BA0.037
Tritanopia (no blue cones)#FBC5C60.031
Achromatopsia (no color)#D2D2D20.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F0CBBA

    #F0CBBA

    oklch(86.9% 0.048 46.1)

  • #B3DBEC

    #B3DBEC

    oklch(86.8% 0.048 225.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F0CBBA

    #F0CBBA

    oklch(86.9% 0.048 46.1)

  • #F2C8C9

    #F2C8C9

    oklch(86.9% 0.048 16.5)

  • #E7D0B2

    #E7D0B2

    oklch(86.9% 0.048 74.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F0CBBA

    #F0CBBA

    oklch(86.9% 0.048 46.1)

  • #B0DEDE

    #B0DEDE

    oklch(86.8% 0.048 196.3)

  • #C0D6F4

    #C0D6F4

    oklch(86.9% 0.048 256.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F0CBBA

    #F0CBBA

    oklch(86.9% 0.048 46.1)

  • #B7DFCD

    #B7DFCD

    oklch(87% 0.049 166.2)

  • #D1D0F3

    #D1D0F3

    oklch(86.9% 0.048 286.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F0CBBA

    #F0CBBA

    oklch(86.9% 0.048 46.1)

  • #C6DCBD

    #C6DCBD

    oklch(87% 0.048 136.6)

  • #B3DBEC

    #B3DBEC

    oklch(86.8% 0.048 225.6)

  • #E1CBEA

    #E1CBEA

    oklch(87% 0.048 316.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F0CBBA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F0CBBA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.