#F0CAAF

Closest named color: Pale Oak (#DBCFB0). oklch(86.5% 0.056 57.3), rgb(240, 202, 175).

Aa

Black text reads best on this color (13.77:1).

About this color

#F0CAAF is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.056 and its hue 57°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.031 away. Black text reads best on it, at 13.77:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.056)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.77:1
White text1.52:1

Values

HEX#F0CAAF
RGBrgb(240, 202, 175)
HSLhsl(25, 68%, 81%)
OKLCHoklch(86.5% 0.056 57.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F0CAAF 1.52:1 Fails Lc -27.6 Dividers and decoration only
Black text on #F0CAAF 13.77:1 AAA Lc 79.4 Fine for body text
#F0CAAF text on white 1.52:1 Fails Lc 24.3 Dividers and decoration only
#F0CAAF text on black 13.77:1 AAA Lc -78.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4EF

    oklch(97.1% 0.01 58.2)

  2. Step 100

    100

    #F5E7DD

    oklch(93.6% 0.02 58.1)

  3. Step 200

    200 (this color)

    #F0CAAF

    oklch(86.5% 0.056 57.3)

  4. Step 300

    300

    #E5B593

    oklch(80.8% 0.072 56.8)

  5. Step 400

    400

    #D78D54

    oklch(70.7% 0.116 57.1)

  6. Step 500

    500

    #CA6E0E

    oklch(63.1% 0.148 57.4)

  7. Step 600

    600

    #AC5B00

    oklch(55.6% 0.134 57.3)

  8. Step 700

    700

    #914C00

    oklch(49.1% 0.118 57.5)

  9. Step 800

    800

    #783D00

    oklch(42.7% 0.104 56.7)

  10. Step 900

    900

    #643300

    oklch(37.7% 0.09 58)

  11. Step 950

    950

    #3C1D03

    oklch(26.9% 0.061 56.5)

Export this scale for Tailwind in the Tailwind colors tool

#F0CAAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CCAD0.039
Deuteranopia (no green cones)#DED4AF0.035
Tritanopia (no blue cones)#FCC3C30.042
Achromatopsia (no color)#D1D1D10.057

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F0CAAF

    #F0CAAF

    oklch(86.5% 0.056 57.3)

  • #B0D9F4

    #B0D9F4

    oklch(86.5% 0.057 237.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F0CAAF

    #F0CAAF

    oklch(86.5% 0.056 57.3)

  • #F6C5BF

    #F6C5BF

    oklch(86.5% 0.057 26.4)

  • #E2D1A9

    #E2D1A9

    oklch(86.5% 0.056 87.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F0CAAF

    #F0CAAF

    oklch(86.5% 0.056 57.3)

  • #A8DEE5

    #A8DEE5

    oklch(86.6% 0.056 206.1)

  • #C2D2F9

    #C2D2F9

    oklch(86.4% 0.057 267.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F0CAAF

    #F0CAAF

    oklch(86.5% 0.056 57.3)

  • #ACDFD2

    #ACDFD2

    oklch(86.4% 0.056 177.6)

  • #D6CBF4

    #D6CBF4

    oklch(86.4% 0.057 297.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F0CAAF

    #F0CAAF

    oklch(86.5% 0.056 57.3)

  • #BBDDBE

    #BBDDBE

    oklch(86.4% 0.056 147.5)

  • #B0D9F4

    #B0D9F4

    oklch(86.5% 0.057 237.2)

  • #E7C6E6

    #E7C6E6

    oklch(86.4% 0.056 327)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F0CAAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F0CAAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.