#EFF6D1

Closest named color: Beige (#F5F5DC). oklch(95.8% 0.049 116), rgb(239, 246, 209).

Aa

Black text reads best on this color (18.77:1).

About this color

#EFF6D1 is a very light, muted yellow. In OKLCH its lightness is 96%, its chroma 0.049 and its hue 116°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Beige (#F5F5DC), ΔE 0.018 away. Black text reads best on it, at 18.77:1.

Hue familyYellows
Lightnessvery light (96%)
Chromamuted (0.049)
Temperaturein between
Nearest nameBeige (#F5F5DC)
Black text18.77:1
White text1.11:1

Values

HEX#EFF6D1
RGBrgb(239, 246, 209)
HSLhsl(71, 67%, 89%)
OKLCHoklch(95.8% 0.049 116)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFF6D1 1.11:1 Fails Lc 0.0 Not readable
Black text on #EFF6D1 18.77:1 AAA Lc 98.4 Preferred for body text
#EFF6D1 text on white 1.11:1 Fails Lc 0.0 Not readable
#EFF6D1 text on black 18.77:1 AAA Lc -99.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #EFF6D1

    oklch(95.8% 0.049 116)

  2. Step 100

    100

    #E9ECDE

    oklch(93.7% 0.019 116.6)

  3. Step 200

    200

    #D7DCC3

    oklch(88.4% 0.034 116.3)

  4. Step 300

    300

    #BEC698

    oklch(80.9% 0.063 115.8)

  5. Step 400

    400

    #9DA95D

    oklch(70.8% 0.101 116.4)

  6. Step 500

    500

    #869227

    oklch(63% 0.128 115.8)

  7. Step 600

    600

    #707C00

    oklch(55.7% 0.128 116.3)

  8. Step 700

    700

    #5E6800

    oklch(49.2% 0.113 116.2)

  9. Step 800

    800

    #4D5500

    oklch(42.8% 0.098 115.9)

  10. Step 900

    900

    #404703

    oklch(37.9% 0.085 116.1)

  11. Step 950

    950

    #252907

    oklch(26.9% 0.052 115.7)

Export this scale for Tailwind in the Tailwind colors tool

#EFF6D1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FCF2CF0.019
Deuteranopia (no green cones)#FBF2D20.019
Tritanopia (no blue cones)#F3F2EC0.041
Achromatopsia (no color)#F2F2F20.049

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFF6D1

    #EFF6D1

    oklch(95.8% 0.049 116)

  • #F2EFFF

    #F2EFFF

    oklch(95.9% 0.022 294.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFF6D1

    #EFF6D1

    oklch(95.8% 0.049 116)

  • #FFF0CF

    #FFF0CF

    oklch(95.9% 0.046 86.5)

  • #DDFBDE

    #DDFBDE

    oklch(95.9% 0.05 146.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFF6D1

    #EFF6D1

    oklch(95.8% 0.049 116)

  • #EBF1FF

    #EBF1FF

    oklch(95.8% 0.02 267.3)

  • #FFE9FF

    #FFE9FF

    oklch(95.8% 0.037 325.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFF6D1

    #EFF6D1

    oklch(95.8% 0.049 116)

  • #E3F4FF

    #E3F4FF

    oklch(95.8% 0.023 236)

  • #FFEBF2

    #FFEBF2

    oklch(95.8% 0.023 354.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFF6D1

    #EFF6D1

    oklch(95.8% 0.049 116)

  • #D2FAFF

    #D2FAFF

    oklch(95.8% 0.042 205.7)

  • #F2EFFF

    #F2EFFF

    oklch(95.9% 0.022 294.6)

  • #FFECEA

    #FFECEA

    oklch(95.8% 0.021 24.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFF6D1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFF6D1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.