#EFE266

Closest named color: Dull Yellow (#EEDC5B). oklch(90% 0.145 103.3), rgb(239, 226, 102).

Aa

Black text reads best on this color (15.74:1).

About this color

#EFE266 is a light, vivid yellow. In OKLCH its lightness is 90%, its chroma 0.145 and its hue 103°. Its hue sits on the warm side of the wheel. The nearest named color is Dull Yellow (#EEDC5B), ΔE 0.016 away. Black text reads best on it, at 15.74:1.

Hue familyYellows
Lightnesslight (90%)
Chromavivid (0.145)
Temperaturewarm
Nearest nameDull Yellow (#EEDC5B)
Black text15.74:1
White text1.33:1

Values

HEX#EFE266
RGBrgb(239, 226, 102)
HSLhsl(54, 81%, 67%)
OKLCHoklch(90% 0.145 103.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFE266 1.33:1 Fails Lc -18.8 Dividers and decoration only
Black text on #EFE266 15.74:1 AAA Lc 87.3 Fine for body text
#EFE266 text on white 1.33:1 Fails Lc 16.4 Dividers and decoration only
#EFE266 text on black 15.74:1 AAA Lc -87.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F7E4

    oklch(97.2% 0.025 104.4)

  2. Step 100

    100

    #F0ECC3

    oklch(93.6% 0.054 102.8)

  3. Step 200

    200 (this color)

    #EFE266

    oklch(90% 0.145 103.3)

  4. Step 300

    300

    #D5C400

    oklch(80.9% 0.17 103.2)

  5. Step 400

    400

    #B2A400

    oklch(70.8% 0.149 103.4)

  6. Step 500

    500

    #988C00

    oklch(63.1% 0.133 103.5)

  7. Step 600

    600

    #807500

    oklch(55.5% 0.117 103)

  8. Step 700

    700

    #6B6300

    oklch(49.2% 0.104 104)

  9. Step 800

    800

    #585100

    oklch(42.8% 0.09 103.8)

  10. Step 900

    900

    #494300

    oklch(37.7% 0.08 103.8)

  11. Step 950

    950

    #2C2700

    oklch(27% 0.057 102.1)

Export this scale for Tailwind in the Tailwind colors tool

#EFE266 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F4DB590.018
Deuteranopia (no green cones)#F8E26C0.015
Tritanopia (no blue cones)#FFD4C70.132
Achromatopsia (no color)#DFDFDF0.145

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFE266

    #EFE266

    oklch(90% 0.145 103.3)

  • #D9DAFF

    #D9DAFF

    oklch(89.9% 0.051 284.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFE266

    #EFE266

    oklch(90% 0.145 103.3)

  • #FFD6A2

    #FFD6A2

    oklch(89.9% 0.081 73.1)

  • #B7F38D

    #B7F38D

    oklch(90% 0.145 133.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFE266

    #EFE266

    oklch(90% 0.145 103.3)

  • #C7E1FF

    #C7E1FF

    oklch(90% 0.05 252.1)

  • #EED1FF

    #EED1FF

    oklch(89.9% 0.069 313)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFE266

    #EFE266

    oklch(90% 0.145 103.3)

  • #ADE8FF

    #ADE8FF

    oklch(89.9% 0.068 224)

  • #FFCDE9

    #FFCDE9

    oklch(90% 0.067 343.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFE266

    #EFE266

    oklch(90% 0.145 103.3)

  • #39FCF9

    #39FCF9

    oklch(90.1% 0.145 193.3)

  • #D9DAFF

    #D9DAFF

    oklch(89.9% 0.051 284.1)

  • #FFD0D4

    #FFD0D4

    oklch(89.9% 0.053 12.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFE266, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFE266 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.