#EFDDB1

Closest named color: Wheat (#F5DEB3). oklch(90.1% 0.061 88.4), rgb(239, 221, 177).

Aa

Black text reads best on this color (15.64:1).

About this color

#EFDDB1 is a very light, muted orange. In OKLCH its lightness is 90%, its chroma 0.061 and its hue 88°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.009 away. Black text reads best on it, at 15.64:1.

Hue familyOranges
Lightnessvery light (90%)
Chromamuted (0.061)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.64:1
White text1.34:1

Values

HEX#EFDDB1
RGBrgb(239, 221, 177)
HSLhsl(43, 66%, 82%)
OKLCHoklch(90.1% 0.061 88.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFDDB1 1.34:1 Fails Lc -19.3 Dividers and decoration only
Black text on #EFDDB1 15.64:1 AAA Lc 86.8 Fine for body text
#EFDDB1 text on white 1.34:1 Fails Lc 16.8 Dividers and decoration only
#EFDDB1 text on black 15.64:1 AAA Lc -86.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EE

    oklch(97.1% 0.01 87.5)

  2. Step 100

    100

    #F0E9D9

    oklch(93.5% 0.023 87.2)

  3. Step 200

    200 (this color)

    #EFDDB1

    oklch(90.1% 0.061 88.4)

  4. Step 300

    300

    #D5BE86

    oklch(80.8% 0.078 88.2)

  5. Step 400

    400

    #C19C35

    oklch(70.8% 0.125 88.5)

  6. Step 500

    500

    #A98400

    oklch(63.1% 0.129 88.8)

  7. Step 600

    600

    #8F6E00

    oklch(55.5% 0.114 87.7)

  8. Step 700

    700

    #785D00

    oklch(49.2% 0.101 88.9)

  9. Step 800

    800

    #634B00

    oklch(42.6% 0.087 87.5)

  10. Step 900

    900

    #523F00

    oklch(37.8% 0.077 89.3)

  11. Step 950

    950

    #312400

    oklch(26.8% 0.055 88.3)

Export this scale for Tailwind in the Tailwind colors tool

#EFDDB1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E7DBAE0.013
Deuteranopia (no green cones)#ECE0B20.008
Tritanopia (no blue cones)#F9D6D10.054
Achromatopsia (no color)#DEDEDE0.061

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFDDB1

    #EFDDB1

    oklch(90.1% 0.061 88.4)

  • #D1DEFF

    #D1DEFF

    oklch(90.1% 0.047 268.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFDDB1

    #EFDDB1

    oklch(90.1% 0.061 88.4)

  • #FED5B7

    #FED5B7

    oklch(90% 0.061 58.1)

  • #DAE5B7

    #DAE5B7

    oklch(90.2% 0.062 118.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFDDB1

    #EFDDB1

    oklch(90.1% 0.061 88.4)

  • #BEE4FF

    #BEE4FF

    oklch(90% 0.054 239.2)

  • #E3D7FF

    #E3D7FF

    oklch(90.1% 0.056 299)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFDDB1

    #EFDDB1

    oklch(90.1% 0.061 88.4)

  • #B0EAF4

    #B0EAF4

    oklch(90.1% 0.06 209.3)

  • #F6D1F3

    #F6D1F3

    oklch(90.2% 0.061 328.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFDDB1

    #EFDDB1

    oklch(90.1% 0.061 88.4)

  • #B3ECDF

    #B3ECDF

    oklch(90% 0.061 179.3)

  • #D1DEFF

    #D1DEFF

    oklch(90.1% 0.047 268.4)

  • #FFD0DE

    #FFD0DE

    oklch(90.2% 0.056 358.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFDDB1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFDDB1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.