#EFDB6F

Closest named color: Sandy (#F1DA7A). oklch(88.6% 0.131 99), rgb(239, 219, 111).

Aa

Black text reads best on this color (15.03:1).

About this color

#EFDB6F is a light, moderately saturated yellow. In OKLCH its lightness is 89%, its chroma 0.131 and its hue 99°. Its hue sits on the warm side of the wheel. The nearest named color is Sandy (#F1DA7A), ΔE 0.013 away. Black text reads best on it, at 15.03:1.

Hue familyYellows
Lightnesslight (89%)
Chromamoderately saturated (0.131)
Temperaturewarm
Nearest nameSandy (#F1DA7A)
Black text15.03:1
White text1.39:1

Values

HEX#EFDB6F
RGBrgb(239, 219, 111)
HSLhsl(51, 80%, 69%)
OKLCHoklch(88.6% 0.131 99)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFDB6F 1.39:1 Fails Lc -21.9 Dividers and decoration only
Black text on #EFDB6F 15.03:1 AAA Lc 84.5 Fine for body text
#EFDB6F text on white 1.39:1 Fails Lc 19.2 Dividers and decoration only
#EFDB6F text on black 15.03:1 AAA Lc -84.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F6E5

    oklch(97.1% 0.023 98.6)

  2. Step 100

    100

    #F2EBC6

    oklch(93.6% 0.049 98.4)

  3. Step 200

    200 (this color)

    #EFDB6F

    oklch(88.6% 0.131 99)

  4. Step 300

    300

    #DCC100

    oklch(80.9% 0.168 99.1)

  5. Step 400

    400

    #B8A100

    oklch(70.8% 0.147 99)

  6. Step 500

    500

    #9E8A00

    oklch(63.2% 0.131 99)

  7. Step 600

    600

    #847300

    oklch(55.5% 0.115 98.9)

  8. Step 700

    700

    #6F6100

    oklch(49.1% 0.102 99.4)

  9. Step 800

    800

    #5B4F00

    oklch(42.7% 0.088 99.2)

  10. Step 900

    900

    #4C4200

    oklch(37.8% 0.078 99.5)

  11. Step 950

    950

    #2D2600

    oklch(26.8% 0.056 98.7)

Export this scale for Tailwind in the Tailwind colors tool

#EFDB6F with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#EDD6650.014
Deuteranopia (no green cones)#F2DD740.008
Tritanopia (no blue cones)#FFCEC20.118
Achromatopsia (no color)#DADADA0.131

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFDB6F

    #EFDB6F

    oklch(88.6% 0.131 99)

  • #D1D7FF

    #D1D7FF

    oklch(88.7% 0.055 278.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFDB6F

    #EFDB6F

    oklch(88.6% 0.131 99)

  • #FFD09C

    #FFD09C

    oklch(88.6% 0.085 69.2)

  • #BFEB8C

    #BFEB8C

    oklch(88.7% 0.131 129)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFDB6F

    #EFDB6F

    oklch(88.6% 0.131 99)

  • #BDDEFF

    #BDDEFF

    oklch(88.7% 0.058 248.5)

  • #E8CDFF

    #E8CDFF

    oklch(88.7% 0.073 309.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFDB6F

    #EFDB6F

    oklch(88.6% 0.131 99)

  • #99E7FF

    #99E7FF

    oklch(88.6% 0.083 219.3)

  • #FFC5EC

    #FFC5EC

    oklch(88.6% 0.083 338.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFDB6F

    #EFDB6F

    oklch(88.6% 0.131 99)

  • #59F5EB

    #59F5EB

    oklch(88.6% 0.13 189)

  • #D1D7FF

    #D1D7FF

    oklch(88.7% 0.055 278.5)

  • #FFC9D1

    #FFC9D1

    oklch(88.6% 0.062 8.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFDB6F, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFDB6F in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.