#EFD2BB

Closest named color: Peach Puff (#FFDAB9). oklch(88.2% 0.045 60.6), rgb(239, 210, 187).

Aa

Black text reads best on this color (14.60:1).

About this color

#EFD2BB is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.045 and its hue 61°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.033 away. Black text reads best on it, at 14.60:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.045)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text14.60:1
White text1.43:1

Values

HEX#EFD2BB
RGBrgb(239, 210, 187)
HSLhsl(27, 62%, 84%)
OKLCHoklch(88.2% 0.045 60.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFD2BB 1.43:1 Fails Lc -23.8 Dividers and decoration only
Black text on #EFD2BB 14.60:1 AAA Lc 82.8 Fine for body text
#EFD2BB text on white 1.43:1 Fails Lc 20.9 Dividers and decoration only
#EFD2BB text on black 14.60:1 AAA Lc -82.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F0

    oklch(97% 0.008 61.5)

  2. Step 100

    100

    #F3E8DF

    oklch(93.7% 0.017 62)

  3. Step 200

    200 (this color)

    #EFD2BB

    oklch(88.2% 0.045 60.6)

  4. Step 300

    300

    #DDB99B

    oklch(81% 0.058 61.7)

  5. Step 400

    400

    #CB9364

    oklch(70.7% 0.092 60.5)

  6. Step 500

    500

    #BD7736

    oklch(63.2% 0.118 60.6)

  7. Step 600

    600

    #A85E04

    oklch(55.6% 0.128 60.5)

  8. Step 700

    700

    #8E4E00

    oklch(49% 0.114 60.5)

  9. Step 800

    800

    #754001

    oklch(42.8% 0.099 61)

  10. Step 900

    900

    #5F370F

    oklch(37.9% 0.077 61)

  11. Step 950

    950

    #38200B

    oklch(27% 0.049 59.4)

Export this scale for Tailwind in the Tailwind colors tool

#EFD2BB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBD3BA0.028
Deuteranopia (no green cones)#E2DABB0.026
Tritanopia (no blue cones)#F9CCCC0.035
Achromatopsia (no color)#D7D7D70.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFD2BB

    #EFD2BB

    oklch(88.2% 0.045 60.6)

  • #BFDDF3

    #BFDDF3

    oklch(88.3% 0.044 239.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFD2BB

    #EFD2BB

    oklch(88.2% 0.045 60.6)

  • #F4CEC7

    #F4CEC7

    oklch(88.2% 0.044 30.2)

  • #E3D8B7

    #E3D8B7

    oklch(88.3% 0.045 91.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFD2BB

    #EFD2BB

    oklch(88.2% 0.045 60.6)

  • #B7E1E9

    #B7E1E9

    oklch(88.3% 0.045 210.5)

  • #CDD7F7

    #CDD7F7

    oklch(88.2% 0.045 271.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFD2BB

    #EFD2BB

    oklch(88.2% 0.045 60.6)

  • #B9E2D9

    #B9E2D9

    oklch(88.1% 0.044 180.4)

  • #DDD2F2

    #DDD2F2

    oklch(88.2% 0.045 301.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFD2BB

    #EFD2BB

    oklch(88.2% 0.045 60.6)

  • #C4E1C9

    #C4E1C9

    oklch(88.2% 0.045 150.3)

  • #BFDDF3

    #BFDDF3

    oklch(88.3% 0.044 239.8)

  • #EACEE6

    #EACEE6

    oklch(88.2% 0.044 330.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFD2BB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFD2BB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.