#EFD1C2

Closest named color: Peach Puff (#FFDAB9). oklch(88.2% 0.039 48.3), rgb(239, 209, 194).

Aa

Black text reads best on this color (14.56:1).

About this color

#EFD1C2 is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.039 and its hue 48°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.038 away. Black text reads best on it, at 14.56:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.039)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text14.56:1
White text1.44:1

Values

HEX#EFD1C2
RGBrgb(239, 209, 194)
HSLhsl(20, 58%, 85%)
OKLCHoklch(88.2% 0.039 48.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFD1C2 1.44:1 Fails Lc -24.0 Dividers and decoration only
Black text on #EFD1C2 14.56:1 AAA Lc 82.6 Fine for body text
#EFD1C2 text on white 1.44:1 Fails Lc 21.1 Dividers and decoration only
#EFD1C2 text on black 14.56:1 AAA Lc -82.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F2

    oklch(97.1% 0.007 39.5)

  2. Step 100

    100

    #F3E7E2

    oklch(93.6% 0.015 44.2)

  3. Step 200

    200 (this color)

    #EFD1C2

    oklch(88.2% 0.039 48.3)

  4. Step 300

    300

    #DDB8A5

    oklch(81% 0.05 48.7)

  5. Step 400

    400

    #CB9174

    oklch(70.6% 0.082 47.5)

  6. Step 500

    500

    #BC754F

    oklch(63% 0.104 48.3)

  7. Step 600

    600

    #A85D33

    oklch(55.7% 0.113 48.3)

  8. Step 700

    700

    #8F4C25

    oklch(49.1% 0.104 48.6)

  9. Step 800

    800

    #753F20

    oklch(42.8% 0.087 48.7)

  10. Step 900

    900

    #5E3620

    oklch(37.7% 0.067 48.6)

  11. Step 950

    950

    #372013

    oklch(27% 0.042 49.7)

Export this scale for Tailwind in the Tailwind colors tool

#EFD1C2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9D3C10.031
Deuteranopia (no green cones)#E0D9C20.028
Tritanopia (no blue cones)#F8CCCD0.026
Achromatopsia (no color)#D7D7D70.040

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFD1C2

    #EFD1C2

    oklch(88.2% 0.039 48.3)

  • #BEDEED

    #BEDEED

    oklch(88.2% 0.04 227.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFD1C2

    #EFD1C2

    oklch(88.2% 0.039 48.3)

  • #F1CECE

    #F1CECE

    oklch(88.1% 0.039 17.9)

  • #E7D6BC

    #E7D6BC

    oklch(88.3% 0.04 78.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFD1C2

    #EFD1C2

    oklch(88.2% 0.039 48.3)

  • #BBE1E1

    #BBE1E1

    oklch(88.3% 0.04 196.5)

  • #C8D9F3

    #C8D9F3

    oklch(88.1% 0.04 258.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFD1C2

    #EFD1C2

    oklch(88.2% 0.039 48.3)

  • #C0E1D3

    #C0E1D3

    oklch(88.2% 0.04 167.9)

  • #D6D5F1

    #D6D5F1

    oklch(88.2% 0.038 287.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFD1C2

    #EFD1C2

    oklch(88.2% 0.039 48.3)

  • #CCDFC6

    #CCDFC6

    oklch(88.3% 0.039 138.2)

  • #BEDEED

    #BEDEED

    oklch(88.2% 0.04 227.8)

  • #E3D0E9

    #E3D0E9

    oklch(88.1% 0.04 318)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFD1C2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFD1C2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.