#EFD0BF

Closest named color: Pale Oak (#DBCFB0). oklch(87.9% 0.042 50.6), rgb(239, 208, 191).

Aa

Black text reads best on this color (14.44:1).

About this color

#EFD0BF is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.042 and its hue 51°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.037 away. Black text reads best on it, at 14.44:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.042)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.44:1
White text1.45:1

Values

HEX#EFD0BF
RGBrgb(239, 208, 191)
HSLhsl(21, 60%, 84%)
OKLCHoklch(87.9% 0.042 50.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFD0BF 1.45:1 Fails Lc -24.6 Dividers and decoration only
Black text on #EFD0BF 14.44:1 AAA Lc 82.1 Fine for body text
#EFD0BF text on white 1.45:1 Fails Lc 21.6 Dividers and decoration only
#EFD0BF text on black 14.44:1 AAA Lc -81.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100

    #F3E7E1

    oklch(93.6% 0.015 48.6)

  3. Step 200

    200 (this color)

    #EFD0BF

    oklch(87.9% 0.042 50.6)

  4. Step 300

    300

    #DEB7A2

    oklch(80.8% 0.054 49.9)

  5. Step 400

    400

    #CC916F

    oklch(70.6% 0.086 50.8)

  6. Step 500

    500

    #BE7448

    oklch(63% 0.111 50.4)

  7. Step 600

    600

    #A95C29

    oklch(55.6% 0.119 51.1)

  8. Step 700

    700

    #914B1C

    oklch(49.1% 0.111 50.7)

  9. Step 800

    800

    #763E1A

    oklch(42.7% 0.092 50.5)

  10. Step 900

    900

    #5F351B

    oklch(37.6% 0.072 50.8)

  11. Step 950

    950

    #381F11

    oklch(26.9% 0.046 49.2)

Export this scale for Tailwind in the Tailwind colors tool

#EFD0BF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8D2BE0.033
Deuteranopia (no green cones)#DFD9BF0.031
Tritanopia (no blue cones)#F8CBCB0.027
Achromatopsia (no color)#D6D6D60.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFD0BF

    #EFD0BF

    oklch(87.9% 0.042 50.6)

  • #BCDDEE

    #BCDDEE

    oklch(87.9% 0.042 230.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFD0BF

    #EFD0BF

    oklch(87.9% 0.042 50.6)

  • #F2CDCC

    #F2CDCC

    oklch(87.9% 0.042 19.8)

  • #E6D5B9

    #E6D5B9

    oklch(88% 0.042 80.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFD0BF

    #EFD0BF

    oklch(87.9% 0.042 50.6)

  • #B8E0E2

    #B8E0E2

    oklch(87.9% 0.042 200.2)

  • #C8D8F4

    #C8D8F4

    oklch(87.9% 0.042 261.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFD0BF

    #EFD0BF

    oklch(87.9% 0.042 50.6)

  • #BDE1D3

    #BDE1D3

    oklch(88% 0.042 169.8)

  • #D6D3F2

    #D6D3F2

    oklch(87.9% 0.043 289.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFD0BF

    #EFD0BF

    oklch(87.9% 0.042 50.6)

  • #C9DFC5

    #C9DFC5

    oklch(88% 0.042 140.8)

  • #BCDDEE

    #BCDDEE

    oklch(87.9% 0.042 230.3)

  • #E4CFE9

    #E4CFE9

    oklch(88% 0.042 319.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFD0BF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFD0BF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.