#EFD0B2

Closest named color: Pale Oak (#DBCFB0). oklch(87.6% 0.053 66.1), rgb(239, 208, 178).

Aa

Black text reads best on this color (14.33:1).

About this color

#EFD0B2 is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.053 and its hue 66°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.029 away. Black text reads best on it, at 14.33:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.053)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.33:1
White text1.46:1

Values

HEX#EFD0B2
RGBrgb(239, 208, 178)
HSLhsl(30, 66%, 82%)
OKLCHoklch(87.6% 0.053 66.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFD0B2 1.46:1 Fails Lc -25.0 Dividers and decoration only
Black text on #EFD0B2 14.33:1 AAA Lc 81.7 Fine for body text
#EFD0B2 text on white 1.46:1 Fails Lc 22.0 Dividers and decoration only
#EFD0B2 text on black 14.33:1 AAA Lc -81.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100

    #F3E8DC

    oklch(93.6% 0.02 70)

  3. Step 200

    200 (this color)

    #EFD0B2

    oklch(87.6% 0.053 66.1)

  4. Step 300

    300

    #DFB892

    oklch(80.8% 0.068 65.9)

  5. Step 400

    400

    #CF9252

    oklch(70.7% 0.109 65.7)

  6. Step 500

    500

    #C17504

    oklch(63.1% 0.14 65.9)

  7. Step 600

    600

    #A36200

    oklch(55.6% 0.124 66.2)

  8. Step 700

    700

    #895200

    oklch(49.1% 0.109 66.6)

  9. Step 800

    800

    #714200

    oklch(42.6% 0.095 65.8)

  10. Step 900

    900

    #5F3700

    oklch(37.8% 0.084 66.2)

  11. Step 950

    950

    #392002

    oklch(27.1% 0.057 66.5)

Export this scale for Tailwind in the Tailwind colors tool

#EFD0B2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DAD1B00.030
Deuteranopia (no green cones)#E2D8B30.026
Tritanopia (no blue cones)#FAC9C80.043
Achromatopsia (no color)#D5D5D50.053

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFD0B2

    #EFD0B2

    oklch(87.6% 0.053 66.1)

  • #BADAF8

    #BADAF8

    oklch(87.5% 0.054 246.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFD0B2

    #EFD0B2

    oklch(87.6% 0.053 66.1)

  • #F7CBBE

    #F7CBBE

    oklch(87.7% 0.053 37.1)

  • #E0D7AF

    #E0D7AF

    oklch(87.6% 0.054 96.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFD0B2

    #EFD0B2

    oklch(87.6% 0.053 66.1)

  • #AFE0ED

    #AFE0ED

    oklch(87.7% 0.054 215.8)

  • #CCD4FA

    #CCD4FA

    oklch(87.6% 0.053 275.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFD0B2

    #EFD0B2

    oklch(87.6% 0.053 66.1)

  • #AFE2DB

    #AFE2DB

    oklch(87.5% 0.053 185.9)

  • #DFCEF3

    #DFCEF3

    oklch(87.7% 0.053 306.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFD0B2

    #EFD0B2

    oklch(87.6% 0.053 66.1)

  • #BBE1C8

    #BBE1C8

    oklch(87.6% 0.053 156.3)

  • #BADAF8

    #BADAF8

    oklch(87.5% 0.054 246.7)

  • #EECAE4

    #EECAE4

    oklch(87.7% 0.053 336)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFD0B2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFD0B2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.