#EFCFBC

Closest named color: Pale Oak (#DBCFB0). oklch(87.6% 0.044 52.6), rgb(239, 207, 188).

Aa

Black text reads best on this color (14.32:1).

About this color

#EFCFBC is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.044 and its hue 53°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.034 away. Black text reads best on it, at 14.32:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.044)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.32:1
White text1.46:1

Values

HEX#EFCFBC
RGBrgb(239, 207, 188)
HSLhsl(22, 61%, 84%)
OKLCHoklch(87.6% 0.044 52.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFCFBC 1.46:1 Fails Lc -25.1 Dividers and decoration only
Black text on #EFCFBC 14.32:1 AAA Lc 81.6 Fine for body text
#EFCFBC text on white 1.46:1 Fails Lc 22.1 Dividers and decoration only
#EFCFBC text on black 14.32:1 AAA Lc -81.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100

    #F3E7E0

    oklch(93.6% 0.016 52.6)

  3. Step 200

    200 (this color)

    #EFCFBC

    oklch(87.6% 0.044 52.6)

  4. Step 300

    300

    #DFB79F

    oklch(80.9% 0.057 52.6)

  5. Step 400

    400

    #CE916A

    oklch(70.8% 0.091 53.3)

  6. Step 500

    500

    #C07441

    oklch(63.2% 0.116 52.9)

  7. Step 600

    600

    #AB5B1E

    oklch(55.6% 0.126 53)

  8. Step 700

    700

    #934A0F

    oklch(49.1% 0.118 52.7)

  9. Step 800

    800

    #773D11

    oklch(42.6% 0.097 52.8)

  10. Step 900

    900

    #613517

    oklch(37.8% 0.076 52.5)

  11. Step 950

    950

    #391F0E

    oklch(27% 0.049 52.4)

Export this scale for Tailwind in the Tailwind colors tool

#EFCFBC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8D1BB0.033
Deuteranopia (no green cones)#DFD8BC0.031
Tritanopia (no blue cones)#F9C9CA0.032
Achromatopsia (no color)#D5D5D50.044

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFCFBC

    #EFCFBC

    oklch(87.6% 0.044 52.6)

  • #BADCEF

    #BADCEF

    oklch(87.6% 0.045 232.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFCFBC

    #EFCFBC

    oklch(87.6% 0.044 52.6)

  • #F3CCC9

    #F3CCC9

    oklch(87.8% 0.044 23.2)

  • #E5D4B6

    #E5D4B6

    oklch(87.6% 0.044 81.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFCFBC

    #EFCFBC

    oklch(87.6% 0.044 52.6)

  • #B5E0E3

    #B5E0E3

    oklch(87.7% 0.045 201.6)

  • #C7D7F4

    #C7D7F4

    oklch(87.6% 0.044 262.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFCFBC

    #EFCFBC

    oklch(87.6% 0.044 52.6)

  • #BAE0D3

    #BAE0D3

    oklch(87.6% 0.044 172.5)

  • #D7D2F2

    #D7D2F2

    oklch(87.8% 0.044 292.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFCFBC

    #EFCFBC

    oklch(87.6% 0.044 52.6)

  • #C6DEC4

    #C6DEC4

    oklch(87.6% 0.044 143.1)

  • #BADCEF

    #BADCEF

    oklch(87.6% 0.045 232.4)

  • #E5CDE8

    #E5CDE8

    oklch(87.6% 0.045 322.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFCFBC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFCFBC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.