#EFCFB4

Closest named color: Pale Oak (#DBCFB0). oklch(87.5% 0.051 62.2), rgb(239, 207, 180).

Aa

Black text reads best on this color (14.25:1).

About this color

#EFCFB4 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.051 and its hue 62°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.030 away. Black text reads best on it, at 14.25:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.051)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.25:1
White text1.47:1

Values

HEX#EFCFB4
RGBrgb(239, 207, 180)
HSLhsl(27, 65%, 82%)
OKLCHoklch(87.5% 0.051 62.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFCFB4 1.47:1 Fails Lc -25.4 Dividers and decoration only
Black text on #EFCFB4 14.25:1 AAA Lc 81.4 Fine for body text
#EFCFB4 text on white 1.47:1 Fails Lc 22.4 Dividers and decoration only
#EFCFB4 text on black 14.25:1 AAA Lc -80.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F4E7DD

    oklch(93.6% 0.02 60.2)

  3. Step 200

    200 (this color)

    #EFCFB4

    oklch(87.5% 0.051 62.2)

  4. Step 300

    300

    #E0B895

    oklch(80.9% 0.066 62.9)

  5. Step 400

    400

    #CF9159

    oklch(70.6% 0.104 61.9)

  6. Step 500

    500

    #C2741E

    oklch(63.1% 0.135 62.1)

  7. Step 600

    600

    #A75F00

    oklch(55.6% 0.128 62.1)

  8. Step 700

    700

    #8D4F00

    oklch(49.1% 0.113 61.8)

  9. Step 800

    800

    #744000

    oklch(42.6% 0.098 61.8)

  10. Step 900

    900

    #613500

    oklch(37.6% 0.086 62.3)

  11. Step 950

    950

    #391F05

    oklch(26.9% 0.055 61.7)

Export this scale for Tailwind in the Tailwind colors tool

#EFCFB4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9D1B20.032
Deuteranopia (no green cones)#E1D7B40.027
Tritanopia (no blue cones)#FAC8C70.040
Achromatopsia (no color)#D5D5D50.051

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFCFB4

    #EFCFB4

    oklch(87.5% 0.051 62.2)

  • #B9DBF5

    #B9DBF5

    oklch(87.5% 0.051 241.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFCFB4

    #EFCFB4

    oklch(87.5% 0.051 62.2)

  • #F6CAC1

    #F6CAC1

    oklch(87.5% 0.052 31.6)

  • #E1D5B0

    #E1D5B0

    oklch(87.3% 0.051 92.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFCFB4

    #EFCFB4

    oklch(87.5% 0.051 62.2)

  • #B0DFEA

    #B0DFEA

    oklch(87.4% 0.051 213.6)

  • #CAD4F8

    #CAD4F8

    oklch(87.4% 0.051 273.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFCFB4

    #EFCFB4

    oklch(87.5% 0.051 62.2)

  • #B1E1D8

    #B1E1D8

    oklch(87.4% 0.051 182.4)

  • #DCCEF2

    #DCCEF2

    oklch(87.4% 0.051 303)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFCFB4

    #EFCFB4

    oklch(87.5% 0.051 62.2)

  • #BEE0C6

    #BEE0C6

    oklch(87.5% 0.05 152.3)

  • #B9DBF5

    #B9DBF5

    oklch(87.5% 0.051 241.1)

  • #EBCAE5

    #EBCAE5

    oklch(87.5% 0.051 332.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFCFB4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFCFB4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.