#EFCFB0

Closest named color: Pale Oak (#DBCFB0). oklch(87.4% 0.055 66.1), rgb(239, 207, 176).

Aa

Black text reads best on this color (14.22:1).

About this color

#EFCFB0 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.055 and its hue 66°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.029 away. Black text reads best on it, at 14.22:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.055)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.22:1
White text1.47:1

Values

HEX#EFCFB0
RGBrgb(239, 207, 176)
HSLhsl(30, 66%, 81%)
OKLCHoklch(87.4% 0.055 66.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFCFB0 1.47:1 Fails Lc -25.6 Dividers and decoration only
Black text on #EFCFB0 14.22:1 AAA Lc 81.2 Fine for body text
#EFCFB0 text on white 1.47:1 Fails Lc 22.5 Dividers and decoration only
#EFCFB0 text on black 14.22:1 AAA Lc -80.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100

    #F4E8DC

    oklch(93.7% 0.021 67.6)

  3. Step 200

    200 (this color)

    #EFCFB0

    oklch(87.4% 0.055 66.1)

  4. Step 300

    300

    #E0B890

    oklch(80.8% 0.071 66.5)

  5. Step 400

    400

    #D0924F

    oklch(70.8% 0.112 66.3)

  6. Step 500

    500

    #C17500

    oklch(63% 0.14 66.2)

  7. Step 600

    600

    #A36200

    oklch(55.6% 0.124 66.2)

  8. Step 700

    700

    #895200

    oklch(49.1% 0.109 66.6)

  9. Step 800

    800

    #714200

    oklch(42.6% 0.095 65.8)

  10. Step 900

    900

    #5F3700

    oklch(37.8% 0.084 66.2)

  11. Step 950

    950

    #3A1F00

    oklch(27% 0.06 65.1)

Export this scale for Tailwind in the Tailwind colors tool

#EFCFB0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DAD0AE0.030
Deuteranopia (no green cones)#E1D7B10.027
Tritanopia (no blue cones)#FAC8C60.043
Achromatopsia (no color)#D4D4D40.055

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFCFB0

    #EFCFB0

    oklch(87.4% 0.055 66.1)

  • #B9DAF8

    #B9DAF8

    oklch(87.4% 0.054 245.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFCFB0

    #EFCFB0

    oklch(87.4% 0.055 66.1)

  • #F7CABD

    #F7CABD

    oklch(87.5% 0.054 36.7)

  • #E0D6AD

    #E0D6AD

    oklch(87.4% 0.055 95.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFCFB0

    #EFCFB0

    oklch(87.4% 0.055 66.1)

  • #ADDFED

    #ADDFED

    oklch(87.3% 0.055 216.8)

  • #CBD3FA

    #CBD3FA

    oklch(87.3% 0.055 276.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFCFB0

    #EFCFB0

    oklch(87.4% 0.055 66.1)

  • #ADE2DB

    #ADE2DB

    oklch(87.4% 0.055 186.2)

  • #DECDF3

    #DECDF3

    oklch(87.4% 0.055 305.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFCFB0

    #EFCFB0

    oklch(87.4% 0.055 66.1)

  • #B9E1C7

    #B9E1C7

    oklch(87.4% 0.055 156.6)

  • #B9DAF8

    #B9DAF8

    oklch(87.4% 0.054 245.9)

  • #EEC8E3

    #EEC8E3

    oklch(87.3% 0.055 336.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFCFB0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFCFB0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.