#EFCEBF

Closest named color: Pale Oak (#DBCFB0). oklch(87.5% 0.043 45.9), rgb(239, 206, 191).

Aa

Black text reads best on this color (14.25:1).

About this color

#EFCEBF is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.043 and its hue 46°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.037 away. Black text reads best on it, at 14.25:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.043)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.25:1
White text1.47:1

Values

HEX#EFCEBF
RGBrgb(239, 206, 191)
HSLhsl(19, 60%, 84%)
OKLCHoklch(87.5% 0.043 45.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFCEBF 1.47:1 Fails Lc -25.4 Dividers and decoration only
Black text on #EFCEBF 14.25:1 AAA Lc 81.3 Fine for body text
#EFCEBF text on white 1.47:1 Fails Lc 22.4 Dividers and decoration only
#EFCEBF text on black 14.25:1 AAA Lc -80.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100

    #F4E7E1

    oklch(93.7% 0.016 46.6)

  3. Step 200

    200 (this color)

    #EFCEBF

    oklch(87.5% 0.043 45.9)

  4. Step 300

    300

    #E0B6A3

    oklch(80.9% 0.056 45.6)

  5. Step 400

    400

    #CF8F72

    oklch(70.7% 0.088 45.2)

  6. Step 500

    500

    #C1724D

    oklch(63.1% 0.112 45.3)

  7. Step 600

    600

    #AC592F

    oklch(55.6% 0.122 45.7)

  8. Step 700

    700

    #934922

    oklch(49.1% 0.112 46.1)

  9. Step 800

    800

    #783C1E

    oklch(42.7% 0.094 45.5)

  10. Step 900

    900

    #61341E

    oklch(37.7% 0.073 45.8)

  11. Step 950

    950

    #391F12

    oklch(27.1% 0.046 46.7)

Export this scale for Tailwind in the Tailwind colors tool

#EFCEBF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6D1BE0.036
Deuteranopia (no green cones)#DED7BF0.032
Tritanopia (no blue cones)#F9C9CA0.027
Achromatopsia (no color)#D5D5D50.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFCEBF

    #EFCEBF

    oklch(87.5% 0.043 45.9)

  • #B9DCEC

    #B9DCEC

    oklch(87.4% 0.043 227.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFCEBF

    #EFCEBF

    oklch(87.5% 0.043 45.9)

  • #F1CBCC

    #F1CBCC

    oklch(87.5% 0.043 16.2)

  • #E7D3B8

    #E7D3B8

    oklch(87.6% 0.042 75.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFCEBF

    #EFCEBF

    oklch(87.5% 0.043 45.9)

  • #B6DFDF

    #B6DFDF

    oklch(87.5% 0.043 196.4)

  • #C4D8F2

    #C4D8F2

    oklch(87.6% 0.042 255)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFCEBF

    #EFCEBF

    oklch(87.5% 0.043 45.9)

  • #BDDFCF

    #BDDFCF

    oklch(87.5% 0.042 165.3)

  • #D3D3F2

    #D3D3F2

    oklch(87.7% 0.043 285.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFCEBF

    #EFCEBF

    oklch(87.5% 0.043 45.9)

  • #CADDC1

    #CADDC1

    oklch(87.6% 0.043 135.5)

  • #B9DCEC

    #B9DCEC

    oklch(87.4% 0.043 227.2)

  • #E1CEE9

    #E1CEE9

    oklch(87.5% 0.042 316)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFCEBF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFCEBF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.