#EFCEBC

Closest named color: Pale Oak (#DBCFB0). oklch(87.5% 0.045 50.4), rgb(239, 206, 188).

Aa

Black text reads best on this color (14.22:1).

About this color

#EFCEBC is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.045 and its hue 50°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.035 away. Black text reads best on it, at 14.22:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.045)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.22:1
White text1.47:1

Values

HEX#EFCEBC
RGBrgb(239, 206, 188)
HSLhsl(21, 61%, 84%)
OKLCHoklch(87.5% 0.045 50.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFCEBC 1.47:1 Fails Lc -25.5 Dividers and decoration only
Black text on #EFCEBC 14.22:1 AAA Lc 81.2 Fine for body text
#EFCEBC text on white 1.47:1 Fails Lc 22.5 Dividers and decoration only
#EFCEBC text on black 14.22:1 AAA Lc -80.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100

    #F4E7E0

    oklch(93.6% 0.017 50.4)

  3. Step 200

    200 (this color)

    #EFCEBC

    oklch(87.5% 0.045 50.4)

  4. Step 300

    300

    #E0B7A0

    oklch(81% 0.057 50.9)

  5. Step 400

    400

    #CF906C

    oklch(70.7% 0.091 50.5)

  6. Step 500

    500

    #C17343

    oklch(63.1% 0.117 50.9)

  7. Step 600

    600

    #AD5922

    oklch(55.6% 0.128 49.9)

  8. Step 700

    700

    #944914

    oklch(49.1% 0.118 50.4)

  9. Step 800

    800

    #783C14

    oklch(42.6% 0.098 50.3)

  10. Step 900

    900

    #613418

    oklch(37.7% 0.076 50.4)

  11. Step 950

    950

    #391F0F

    oklch(27% 0.048 51.1)

Export this scale for Tailwind in the Tailwind colors tool

#EFCEBC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7D0BB0.034
Deuteranopia (no green cones)#DED7BC0.032
Tritanopia (no blue cones)#F9C9C90.029
Achromatopsia (no color)#D4D4D40.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFCEBC

    #EFCEBC

    oklch(87.5% 0.045 50.4)

  • #B9DCEE

    #B9DCEE

    oklch(87.5% 0.045 230.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFCEBC

    #EFCEBC

    oklch(87.5% 0.045 50.4)

  • #F2CBC9

    #F2CBC9

    oklch(87.5% 0.044 21.5)

  • #E5D3B5

    #E5D3B5

    oklch(87.4% 0.045 80.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFCEBC

    #EFCEBC

    oklch(87.5% 0.045 50.4)

  • #B4DFE1

    #B4DFE1

    oklch(87.4% 0.045 199.9)

  • #C5D7F4

    #C5D7F4

    oklch(87.5% 0.045 259.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFCEBC

    #EFCEBC

    oklch(87.5% 0.045 50.4)

  • #BAE0D1

    #BAE0D1

    oklch(87.5% 0.045 169.4)

  • #D5D1F2

    #D5D1F2

    oklch(87.4% 0.045 291)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFCEBC

    #EFCEBC

    oklch(87.5% 0.045 50.4)

  • #C7DDC2

    #C7DDC2

    oklch(87.4% 0.043 139.9)

  • #B9DCEE

    #B9DCEE

    oklch(87.5% 0.045 230.3)

  • #E3CDE8

    #E3CDE8

    oklch(87.5% 0.044 320)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFCEBC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFCEBC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.