#EFCDBE

Closest named color: Pale Oak (#DBCFB0). oklch(87.3% 0.044 45.2), rgb(239, 205, 190).

Aa

Black text reads best on this color (14.14:1).

About this color

#EFCDBE is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.044 and its hue 45°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.037 away. Black text reads best on it, at 14.14:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.044)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.14:1
White text1.48:1

Values

HEX#EFCDBE
RGBrgb(239, 205, 190)
HSLhsl(18, 60%, 84%)
OKLCHoklch(87.3% 0.044 45.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFCDBE 1.48:1 Fails Lc -25.9 Dividers and decoration only
Black text on #EFCDBE 14.14:1 AAA Lc 80.9 Fine for body text
#EFCDBE text on white 1.48:1 Fails Lc 22.8 Dividers and decoration only
#EFCDBE text on black 14.14:1 AAA Lc -80.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100

    #F4E7E1

    oklch(93.7% 0.016 46.6)

  3. Step 200

    200 (this color)

    #EFCDBE

    oklch(87.3% 0.044 45.2)

  4. Step 300

    300

    #E1B6A3

    oklch(81% 0.057 45.1)

  5. Step 400

    400

    #D08F71

    oklch(70.8% 0.09 45.6)

  6. Step 500

    500

    #C2714C

    oklch(63% 0.115 44.7)

  7. Step 600

    600

    #AD582E

    oklch(55.5% 0.124 45.2)

  8. Step 700

    700

    #954820

    oklch(49.2% 0.116 45.6)

  9. Step 800

    800

    #793B1D

    oklch(42.7% 0.096 44.7)

  10. Step 900

    900

    #62331D

    oklch(37.7% 0.076 44.8)

  11. Step 950

    950

    #391E12

    oklch(26.9% 0.047 44.3)

Export this scale for Tailwind in the Tailwind colors tool

#EFCDBE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5D0BD0.037
Deuteranopia (no green cones)#DDD7BE0.035
Tritanopia (no blue cones)#F9C8C90.027
Achromatopsia (no color)#D4D4D40.044

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFCDBE

    #EFCDBE

    oklch(87.3% 0.044 45.2)

  • #B8DCEB

    #B8DCEB

    oklch(87.3% 0.043 225)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFCDBE

    #EFCDBE

    oklch(87.3% 0.044 45.2)

  • #F1CACC

    #F1CACC

    oklch(87.3% 0.044 14.5)

  • #E7D2B6

    #E7D2B6

    oklch(87.4% 0.044 75)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFCDBE

    #EFCDBE

    oklch(87.3% 0.044 45.2)

  • #B5DFDE

    #B5DFDE

    oklch(87.4% 0.044 194.6)

  • #C3D7F2

    #C3D7F2

    oklch(87.3% 0.043 255.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFCDBE

    #EFCDBE

    oklch(87.3% 0.044 45.2)

  • #BCDFCE

    #BCDFCE

    oklch(87.4% 0.044 164.5)

  • #D2D2F2

    #D2D2F2

    oklch(87.4% 0.044 285.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFCDBE

    #EFCDBE

    oklch(87.3% 0.044 45.2)

  • #C9DCC0

    #C9DCC0

    oklch(87.3% 0.043 135.5)

  • #B8DCEB

    #B8DCEB

    oklch(87.3% 0.043 225)

  • #E0CDE9

    #E0CDE9

    oklch(87.2% 0.043 315)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFCDBE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFCDBE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.