#EFCDBC

Closest named color: Pale Oak (#DBCFB0). oklch(87.3% 0.045 48.2), rgb(239, 205, 188).

Aa

Black text reads best on this color (14.12:1).

About this color

#EFCDBC is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.045 and its hue 48°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.035 away. Black text reads best on it, at 14.12:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.045)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.12:1
White text1.48:1

Values

HEX#EFCDBC
RGBrgb(239, 205, 188)
HSLhsl(20, 61%, 84%)
OKLCHoklch(87.3% 0.045 48.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFCDBC 1.48:1 Fails Lc -26.0 Dividers and decoration only
Black text on #EFCDBC 14.12:1 AAA Lc 80.9 Fine for body text
#EFCDBC text on white 1.48:1 Fails Lc 22.9 Dividers and decoration only
#EFCDBC text on black 14.12:1 AAA Lc -80.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100

    #F4E7E0

    oklch(93.6% 0.017 50.4)

  3. Step 200

    200 (this color)

    #EFCDBC

    oklch(87.3% 0.045 48.2)

  4. Step 300

    300

    #E1B6A1

    oklch(80.9% 0.058 47.4)

  5. Step 400

    400

    #D08F6D

    oklch(70.7% 0.092 48.4)

  6. Step 500

    500

    #C27245

    oklch(63.1% 0.118 48.9)

  7. Step 600

    600

    #AE5825

    oklch(55.6% 0.129 48.1)

  8. Step 700

    700

    #954817

    oklch(49.1% 0.119 48.6)

  9. Step 800

    800

    #793B17

    oklch(42.6% 0.099 47.7)

  10. Step 900

    900

    #623319

    oklch(37.6% 0.078 47.9)

  11. Step 950

    950

    #3A1E10

    oklch(27% 0.05 46.4)

Export this scale for Tailwind in the Tailwind colors tool

#EFCDBC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6D0BB0.036
Deuteranopia (no green cones)#DED7BC0.034
Tritanopia (no blue cones)#F9C8C80.028
Achromatopsia (no color)#D4D4D40.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFCDBC

    #EFCDBC

    oklch(87.3% 0.045 48.2)

  • #B7DCED

    #B7DCED

    oklch(87.3% 0.045 227.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFCDBC

    #EFCDBC

    oklch(87.3% 0.045 48.2)

  • #F2CACA

    #F2CACA

    oklch(87.3% 0.045 18.1)

  • #E6D2B5

    #E6D2B5

    oklch(87.3% 0.045 77.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFCDBC

    #EFCDBC

    oklch(87.3% 0.045 48.2)

  • #B4DFE0

    #B4DFE0

    oklch(87.4% 0.045 198.1)

  • #C3D7F3

    #C3D7F3

    oklch(87.3% 0.044 256.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFCDBC

    #EFCDBC

    oklch(87.3% 0.045 48.2)

  • #BADFD0

    #BADFD0

    oklch(87.3% 0.044 168.8)

  • #D3D1F2

    #D3D1F2

    oklch(87.3% 0.045 288.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFCDBC

    #EFCDBC

    oklch(87.3% 0.045 48.2)

  • #C7DDC0

    #C7DDC0

    oklch(87.3% 0.046 138.1)

  • #B7DCED

    #B7DCED

    oklch(87.3% 0.045 227.4)

  • #E2CCE9

    #E2CCE9

    oklch(87.2% 0.046 318)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFCDBC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFCDBC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.