#EFCDBB

Closest named color: Pale Oak (#DBCFB0). oklch(87.2% 0.046 49.6), rgb(239, 205, 187).

Aa

Black text reads best on this color (14.12:1).

About this color

#EFCDBB is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.046 and its hue 50°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.034 away. Black text reads best on it, at 14.12:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.046)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.12:1
White text1.48:1

Values

HEX#EFCDBB
RGBrgb(239, 205, 187)
HSLhsl(21, 62%, 84%)
OKLCHoklch(87.2% 0.046 49.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFCDBB 1.48:1 Fails Lc -26.0 Dividers and decoration only
Black text on #EFCDBB 14.12:1 AAA Lc 80.8 Fine for body text
#EFCDBB text on white 1.48:1 Fails Lc 22.9 Dividers and decoration only
#EFCDBB text on black 14.12:1 AAA Lc -80.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100

    #F4E7E0

    oklch(93.6% 0.017 50.4)

  3. Step 200

    200 (this color)

    #EFCDBB

    oklch(87.2% 0.046 49.6)

  4. Step 300

    300

    #E1B69F

    oklch(80.9% 0.059 49.6)

  5. Step 400

    400

    #D08F6B

    oklch(70.6% 0.094 49.7)

  6. Step 500

    500

    #C37242

    oklch(63.2% 0.12 49.9)

  7. Step 600

    600

    #AE5820

    oklch(55.6% 0.13 49.5)

  8. Step 700

    700

    #954812

    oklch(49.1% 0.121 49.8)

  9. Step 800

    800

    #793B13

    oklch(42.6% 0.1 49.3)

  10. Step 900

    900

    #623317

    oklch(37.6% 0.079 49.2)

  11. Step 950

    950

    #3A1F0F

    oklch(27.2% 0.05 50.1)

Export this scale for Tailwind in the Tailwind colors tool

#EFCDBB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6D0BA0.036
Deuteranopia (no green cones)#DED6BB0.032
Tritanopia (no blue cones)#F9C7C80.031
Achromatopsia (no color)#D4D4D40.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFCDBB

    #EFCDBB

    oklch(87.2% 0.046 49.6)

  • #B7DBEE

    #B7DBEE

    oklch(87.2% 0.046 231)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFCDBB

    #EFCDBB

    oklch(87.2% 0.046 49.6)

  • #F2CAC9

    #F2CAC9

    oklch(87.3% 0.045 19.7)

  • #E5D2B4

    #E5D2B4

    oklch(87.2% 0.045 79.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFCDBB

    #EFCDBB

    oklch(87.2% 0.046 49.6)

  • #B3DFE1

    #B3DFE1

    oklch(87.3% 0.046 199.8)

  • #C4D6F4

    #C4D6F4

    oklch(87.2% 0.046 260.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFCDBB

    #EFCDBB

    oklch(87.2% 0.046 49.6)

  • #B9DFD0

    #B9DFD0

    oklch(87.2% 0.045 169.4)

  • #D4D1F2

    #D4D1F2

    oklch(87.3% 0.045 289.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFCDBB

    #EFCDBB

    oklch(87.2% 0.046 49.6)

  • #C6DDC0

    #C6DDC0

    oklch(87.3% 0.046 139.2)

  • #B7DBEE

    #B7DBEE

    oklch(87.2% 0.046 231)

  • #E3CCE8

    #E3CCE8

    oklch(87.3% 0.045 320.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFCDBB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFCDBB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.