#EFCDB8

Closest named color: Pale Oak (#DBCFB0). oklch(87.2% 0.048 53.6), rgb(239, 205, 184).

Aa

Black text reads best on this color (14.09:1).

About this color

#EFCDB8 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.048 and its hue 54°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.032 away. Black text reads best on it, at 14.09:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.048)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.09:1
White text1.48:1

Values

HEX#EFCDB8
RGBrgb(239, 205, 184)
HSLhsl(23, 63%, 83%)
OKLCHoklch(87.2% 0.048 53.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFCDB8 1.48:1 Fails Lc -26.1 Dividers and decoration only
Black text on #EFCDB8 14.09:1 AAA Lc 80.7 Fine for body text
#EFCDB8 text on white 1.48:1 Fails Lc 23.0 Dividers and decoration only
#EFCDB8 text on black 14.09:1 AAA Lc -80.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F4E7DF

    oklch(93.6% 0.018 54)

  3. Step 200

    200 (this color)

    #EFCDB8

    oklch(87.2% 0.048 53.6)

  4. Step 300

    300

    #E1B69C

    oklch(80.8% 0.061 52.7)

  5. Step 400

    400

    #D18F65

    oklch(70.7% 0.098 53)

  6. Step 500

    500

    #C37238

    oklch(63.1% 0.125 53.7)

  7. Step 600

    600

    #AF5809

    oklch(55.6% 0.137 53.4)

  8. Step 700

    700

    #954900

    oklch(49.2% 0.124 53.7)

  9. Step 800

    800

    #7A3B04

    oklch(42.6% 0.106 53)

  10. Step 900

    900

    #623410

    oklch(37.7% 0.081 54.5)

  11. Step 950

    950

    #3A1F0B

    oklch(27.1% 0.052 54.8)

Export this scale for Tailwind in the Tailwind colors tool

#EFCDB8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CFB70.036
Deuteranopia (no green cones)#DED6B80.032
Tritanopia (no blue cones)#F9C7C70.033
Achromatopsia (no color)#D3D3D30.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFCDB8

    #EFCDB8

    oklch(87.2% 0.048 53.6)

  • #B7DBF0

    #B7DBF0

    oklch(87.2% 0.048 233.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFCDB8

    #EFCDB8

    oklch(87.2% 0.048 53.6)

  • #F3C9C6

    #F3C9C6

    oklch(87.1% 0.048 22.9)

  • #E4D3B2

    #E4D3B2

    oklch(87.2% 0.048 83.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFCDB8

    #EFCDB8

    oklch(87.2% 0.048 53.6)

  • #B1DFE3

    #B1DFE3

    oklch(87.3% 0.048 202.9)

  • #C5D5F5

    #C5D5F5

    oklch(87.1% 0.048 264.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFCDB8

    #EFCDB8

    oklch(87.2% 0.048 53.6)

  • #B5E0D2

    #B5E0D2

    oklch(87.2% 0.049 173.3)

  • #D6CFF2

    #D6CFF2

    oklch(87.1% 0.048 294.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFCDB8

    #EFCDB8

    oklch(87.2% 0.048 53.6)

  • #C3DDC1

    #C3DDC1

    oklch(87.1% 0.047 143.2)

  • #B7DBF0

    #B7DBF0

    oklch(87.2% 0.048 233.7)

  • #E5CBE7

    #E5CBE7

    oklch(87.2% 0.047 323.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFCDB8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFCDB8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.