#EFCCB3

Closest named color: Pale Oak (#DBCFB0). oklch(86.9% 0.052 57.5), rgb(239, 204, 179).

Aa

Black text reads best on this color (13.95:1).

About this color

#EFCCB3 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.052 and its hue 58°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.030 away. Black text reads best on it, at 13.95:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.052)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.95:1
White text1.50:1

Values

HEX#EFCCB3
RGBrgb(239, 204, 179)
HSLhsl(25, 65%, 82%)
OKLCHoklch(86.9% 0.052 57.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFCCB3 1.50:1 Fails Lc -26.7 Dividers and decoration only
Black text on #EFCCB3 13.95:1 AAA Lc 80.2 Fine for body text
#EFCCB3 text on white 1.50:1 Fails Lc 23.6 Dividers and decoration only
#EFCCB3 text on black 13.95:1 AAA Lc -79.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F4E7DE

    oklch(93.6% 0.019 57.2)

  3. Step 200

    200 (this color)

    #EFCCB3

    oklch(86.9% 0.052 57.5)

  4. Step 300

    300

    #E2B697

    oklch(80.8% 0.066 56.8)

  5. Step 400

    400

    #D38F5B

    oklch(70.7% 0.107 57.3)

  6. Step 500

    500

    #C67124

    oklch(63.1% 0.137 57.4)

  7. Step 600

    600

    #AC5B00

    oklch(55.6% 0.134 57.3)

  8. Step 700

    700

    #914C00

    oklch(49.1% 0.118 57.5)

  9. Step 800

    800

    #773E00

    oklch(42.7% 0.102 58.2)

  10. Step 900

    900

    #643302

    oklch(37.7% 0.09 57.3)

  11. Step 950

    950

    #3B1E06

    oklch(27% 0.057 56.5)

Export this scale for Tailwind in the Tailwind colors tool

#EFCCB3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CEB10.036
Deuteranopia (no green cones)#DED6B30.034
Tritanopia (no blue cones)#FAC5C50.039
Achromatopsia (no color)#D2D2D20.052

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFCCB3

    #EFCCB3

    oklch(86.9% 0.052 57.5)

  • #B5DAF2

    #B5DAF2

    oklch(87% 0.051 236.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFCCB3

    #EFCCB3

    oklch(86.9% 0.052 57.5)

  • #F4C8C1

    #F4C8C1

    oklch(86.9% 0.051 28.7)

  • #E2D2AD

    #E2D2AD

    oklch(86.7% 0.052 87.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFCCB3

    #EFCCB3

    oklch(86.9% 0.052 57.5)

  • #ADDEE5

    #ADDEE5

    oklch(86.9% 0.051 207.1)

  • #C5D3F7

    #C5D3F7

    oklch(86.8% 0.052 268.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFCCB3

    #EFCCB3

    oklch(86.9% 0.052 57.5)

  • #B0E0D3

    #B0E0D3

    oklch(86.9% 0.053 176.6)

  • #D7CDF2

    #D7CDF2

    oklch(86.8% 0.052 297.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFCCB3

    #EFCCB3

    oklch(86.9% 0.052 57.5)

  • #BEDEC1

    #BEDEC1

    oklch(86.9% 0.052 147.7)

  • #B5DAF2

    #B5DAF2

    oklch(87% 0.051 236.6)

  • #E7C8E6

    #E7C8E6

    oklch(86.8% 0.053 327)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFCCB3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFCCB3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.