#EFCBB0

Closest named color: Pale Oak (#DBCFB0). oklch(86.6% 0.055 58.8), rgb(239, 203, 176).

Aa

Black text reads best on this color (13.83:1).

About this color

#EFCBB0 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.055 and its hue 59°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.030 away. Black text reads best on it, at 13.83:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.055)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.83:1
White text1.51:1

Values

HEX#EFCBB0
RGBrgb(239, 203, 176)
HSLhsl(26, 66%, 81%)
OKLCHoklch(86.6% 0.055 58.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFCBB0 1.51:1 Fails Lc -27.3 Dividers and decoration only
Black text on #EFCBB0 13.83:1 AAA Lc 79.7 Fine for body text
#EFCBB0 text on white 1.51:1 Fails Lc 24.1 Dividers and decoration only
#EFCBB0 text on black 13.83:1 AAA Lc -79.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4EF

    oklch(97.1% 0.01 58.2)

  2. Step 100

    100

    #F5E7DD

    oklch(93.6% 0.02 58.1)

  3. Step 200

    200 (this color)

    #EFCBB0

    oklch(86.6% 0.055 58.8)

  4. Step 300

    300

    #E4B694

    oklch(80.9% 0.07 58)

  5. Step 400

    400

    #D48E55

    oklch(70.6% 0.112 58.7)

  6. Step 500

    500

    #C77015

    oklch(63% 0.143 58.9)

  7. Step 600

    600

    #AA5C00

    oklch(55.5% 0.132 58.7)

  8. Step 700

    700

    #904D00

    oklch(49.1% 0.117 58.7)

  9. Step 800

    800

    #763E00

    oklch(42.5% 0.101 58.7)

  10. Step 900

    900

    #633300

    oklch(37.6% 0.089 58.6)

  11. Step 950

    950

    #3B1E03

    oklch(27% 0.059 59.4)

Export this scale for Tailwind in the Tailwind colors tool

#EFCBB0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CDAE0.036
Deuteranopia (no green cones)#DED5B00.034
Tritanopia (no blue cones)#FAC4C40.041
Achromatopsia (no color)#D2D2D20.055

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFCBB0

    #EFCBB0

    oklch(86.6% 0.055 58.8)

  • #B3D9F3

    #B3D9F3

    oklch(86.7% 0.054 238.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFCBB0

    #EFCBB0

    oklch(86.6% 0.055 58.8)

  • #F5C6BF

    #F5C6BF

    oklch(86.6% 0.055 28.1)

  • #E1D2AB

    #E1D2AB

    oklch(86.6% 0.054 89.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFCBB0

    #EFCBB0

    oklch(86.6% 0.055 58.8)

  • #AADEE6

    #AADEE6

    oklch(86.7% 0.055 207.9)

  • #C4D2F8

    #C4D2F8

    oklch(86.6% 0.055 269.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFCBB0

    #EFCBB0

    oklch(86.6% 0.055 58.8)

  • #ADDFD3

    #ADDFD3

    oklch(86.5% 0.054 178.6)

  • #D7CCF3

    #D7CCF3

    oklch(86.6% 0.055 298.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFCBB0

    #EFCBB0

    oklch(86.6% 0.055 58.8)

  • #BBDDC0

    #BBDDC0

    oklch(86.5% 0.054 149.3)

  • #B3D9F3

    #B3D9F3

    oklch(86.7% 0.054 238.1)

  • #E8C7E5

    #E8C7E5

    oklch(86.7% 0.054 329)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFCBB0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFCBB0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.