#EFCBAF

Closest named color: Pale Oak (#DBCFB0). oklch(86.6% 0.055 59.8), rgb(239, 203, 175).

Aa

Black text reads best on this color (13.83:1).

About this color

#EFCBAF is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.055 and its hue 60°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.029 away. Black text reads best on it, at 13.83:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.055)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.83:1
White text1.51:1

Values

HEX#EFCBAF
RGBrgb(239, 203, 175)
HSLhsl(26, 67%, 81%)
OKLCHoklch(86.6% 0.055 59.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFCBAF 1.51:1 Fails Lc -27.3 Dividers and decoration only
Black text on #EFCBAF 13.83:1 AAA Lc 79.7 Fine for body text
#EFCBAF text on white 1.51:1 Fails Lc 24.1 Dividers and decoration only
#EFCBAF text on black 13.83:1 AAA Lc -79.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4EF

    oklch(97.1% 0.01 58.2)

  2. Step 100

    100

    #F5E7DD

    oklch(93.6% 0.02 58.1)

  3. Step 200

    200 (this color)

    #EFCBAF

    oklch(86.6% 0.055 59.8)

  4. Step 300

    300

    #E4B692

    oklch(80.9% 0.072 59.6)

  5. Step 400

    400

    #D48F53

    oklch(70.7% 0.113 60.4)

  6. Step 500

    500

    #C87009

    oklch(63.1% 0.146 59.7)

  7. Step 600

    600

    #A95D00

    oklch(55.5% 0.13 59.8)

  8. Step 700

    700

    #8F4E00

    oklch(49.2% 0.115 60)

  9. Step 800

    800

    #763F00

    oklch(42.7% 0.101 59.7)

  10. Step 900

    900

    #633400

    oklch(37.8% 0.089 59.7)

  11. Step 950

    950

    #3B1E02

    oklch(26.9% 0.06 60.3)

Export this scale for Tailwind in the Tailwind colors tool

#EFCBAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CDAD0.036
Deuteranopia (no green cones)#DED5AF0.034
Tritanopia (no blue cones)#FBC4C30.042
Achromatopsia (no color)#D2D2D20.055

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFCBAF

    #EFCBAF

    oklch(86.6% 0.055 59.8)

  • #B3D9F4

    #B3D9F4

    oklch(86.7% 0.055 239.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFCBAF

    #EFCBAF

    oklch(86.6% 0.055 59.8)

  • #F5C6BE

    #F5C6BE

    oklch(86.5% 0.055 29.4)

  • #E1D2AA

    #E1D2AA

    oklch(86.6% 0.055 89.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFCBAF

    #EFCBAF

    oklch(86.6% 0.055 59.8)

  • #A9DDE7

    #A9DDE7

    oklch(86.5% 0.055 210.7)

  • #C4D2F8

    #C4D2F8

    oklch(86.6% 0.055 269.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFCBAF

    #EFCBAF

    oklch(86.6% 0.055 59.8)

  • #ACDFD4

    #ACDFD4

    oklch(86.5% 0.055 180.2)

  • #D8CBF3

    #D8CBF3

    oklch(86.5% 0.056 300.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFCBAF

    #EFCBAF

    oklch(86.6% 0.055 59.8)

  • #BADEC0

    #BADEC0

    oklch(86.6% 0.056 149.9)

  • #B3D9F4

    #B3D9F4

    oklch(86.7% 0.055 239.2)

  • #E9C6E5

    #E9C6E5

    oklch(86.6% 0.057 329.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFCBAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFCBAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.