#EFCBA3

Closest named color: Pale Oak (#DBCFB0). oklch(86.3% 0.067 69.7), rgb(239, 203, 163).

Aa

Black text reads best on this color (13.74:1).

About this color

#EFCBA3 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.067 and its hue 70°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.030 away. Black text reads best on it, at 13.74:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.067)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.74:1
White text1.52:1

Values

HEX#EFCBA3
RGBrgb(239, 203, 163)
HSLhsl(32, 70%, 79%)
OKLCHoklch(86.3% 0.067 69.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFCBA3 1.52:1 Fails Lc -27.7 Dividers and decoration only
Black text on #EFCBA3 13.74:1 AAA Lc 79.3 Fine for body text
#EFCBA3 text on white 1.52:1 Fails Lc 24.5 Dividers and decoration only
#EFCBA3 text on black 13.74:1 AAA Lc -78.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4ED

    oklch(97.1% 0.012 67.7)

  2. Step 100

    100

    #F5E7D9

    oklch(93.5% 0.024 67.5)

  3. Step 200

    200 (this color)

    #EFCBA3

    oklch(86.3% 0.067 69.7)

  4. Step 300

    300

    #E5B783

    oklch(80.9% 0.086 69.6)

  5. Step 400

    400

    #D68F2E

    oklch(70.6% 0.137 69.7)

  6. Step 500

    500

    #BD7800

    oklch(63.1% 0.137 69.9)

  7. Step 600

    600

    #A06400

    oklch(55.6% 0.121 69.2)

  8. Step 700

    700

    #875400

    oklch(49.2% 0.107 69.6)

  9. Step 800

    800

    #6F4400

    oklch(42.7% 0.093 69.4)

  10. Step 900

    900

    #5D3800

    oklch(37.7% 0.082 69.1)

  11. Step 950

    950

    #382000

    oklch(26.9% 0.058 69.5)

Export this scale for Tailwind in the Tailwind colors tool

#EFCBA3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8CCA00.034
Deuteranopia (no green cones)#E0D4A40.030
Tritanopia (no blue cones)#FCC2C00.055
Achromatopsia (no color)#D1D1D10.067

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFCBA3

    #EFCBA3

    oklch(86.3% 0.067 69.7)

  • #B1D6FD

    #B1D6FD

    oklch(86.3% 0.067 250)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFCBA3

    #EFCBA3

    oklch(86.3% 0.067 69.7)

  • #FAC4B2

    #FAC4B2

    oklch(86.4% 0.067 39.2)

  • #DCD4A1

    #DCD4A1

    oklch(86.4% 0.067 100.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFCBA3

    #EFCBA3

    oklch(86.3% 0.067 69.7)

  • #A1DDF0

    #A1DDF0

    oklch(86.3% 0.066 219.4)

  • #C8CEFE

    #C8CEFE

    oklch(86.3% 0.067 279.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFCBA3

    #EFCBA3

    oklch(86.3% 0.067 69.7)

  • #9FE1DB

    #9FE1DB

    oklch(86.4% 0.067 188.9)

  • #DFC7F4

    #DFC7F4

    oklch(86.4% 0.066 309)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFCBA3

    #EFCBA3

    oklch(86.3% 0.067 69.7)

  • #ADE0C3

    #ADE0C3

    oklch(86.3% 0.066 159.7)

  • #B1D6FD

    #B1D6FD

    oklch(86.3% 0.067 250)

  • #F1C2E0

    #F1C2E0

    oklch(86.4% 0.066 340)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFCBA3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFCBA3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.