#EFCABA

Closest named color: Pale Oak (#DBCFB0). oklch(86.6% 0.047 44.7), rgb(239, 202, 186).

Aa

Black text reads best on this color (13.82:1).

About this color

#EFCABA is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.047 and its hue 45°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.036 away. Black text reads best on it, at 13.82:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.047)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.82:1
White text1.51:1

Values

HEX#EFCABA
RGBrgb(239, 202, 186)
HSLhsl(18, 62%, 83%)
OKLCHoklch(86.6% 0.047 44.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFCABA 1.51:1 Fails Lc -27.3 Dividers and decoration only
Black text on #EFCABA 13.82:1 AAA Lc 79.6 Fine for body text
#EFCABA text on white 1.51:1 Fails Lc 24.1 Dividers and decoration only
#EFCABA text on black 13.82:1 AAA Lc -79.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100

    #F5E6E0

    oklch(93.5% 0.018 43.2)

  3. Step 200

    200 (this color)

    #EFCABA

    oklch(86.6% 0.047 44.7)

  4. Step 300

    300

    #E3B5A1

    oklch(80.9% 0.06 44.7)

  5. Step 400

    400

    #D48D6D

    oklch(70.8% 0.098 45)

  6. Step 500

    500

    #C76E45

    oklch(63.1% 0.126 44.5)

  7. Step 600

    600

    #B25425

    oklch(55.5% 0.136 44.5)

  8. Step 700

    700

    #994418

    oklch(49.1% 0.126 44.4)

  9. Step 800

    800

    #7C3917

    oklch(42.7% 0.104 44.9)

  10. Step 900

    900

    #643219

    oklch(37.7% 0.081 45.7)

  11. Step 950

    950

    #3B1D10

    oklch(26.9% 0.052 43.5)

Export this scale for Tailwind in the Tailwind colors tool

#EFCABA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CDB90.040
Deuteranopia (no green cones)#DCD5BA0.037
Tritanopia (no blue cones)#F9C4C60.030
Achromatopsia (no color)#D2D2D20.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFCABA

    #EFCABA

    oklch(86.6% 0.047 44.7)

  • #B3DAEB

    #B3DAEB

    oklch(86.6% 0.047 226.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFCABA

    #EFCABA

    oklch(86.6% 0.047 44.7)

  • #F1C7C9

    #F1C7C9

    oklch(86.6% 0.048 14.9)

  • #E6CFB1

    #E6CFB1

    oklch(86.6% 0.048 74.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFCABA

    #EFCABA

    oklch(86.6% 0.047 44.7)

  • #B0DDDC

    #B0DDDC

    oklch(86.6% 0.047 194.6)

  • #BFD5F2

    #BFD5F2

    oklch(86.6% 0.047 255.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFCABA

    #EFCABA

    oklch(86.6% 0.047 44.7)

  • #B7DDCB

    #B7DDCB

    oklch(86.5% 0.047 165)

  • #CFCFF2

    #CFCFF2

    oklch(86.6% 0.048 285.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFCABA

    #EFCABA

    oklch(86.6% 0.047 44.7)

  • #C6DBBB

    #C6DBBB

    oklch(86.7% 0.049 134.8)

  • #B3DAEB

    #B3DAEB

    oklch(86.6% 0.047 226.2)

  • #DFCAE9

    #DFCAE9

    oklch(86.6% 0.048 315)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFCABA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFCABA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.