#EFCAB5

Closest named color: Pale Oak (#DBCFB0). oklch(86.5% 0.051 51.3), rgb(239, 202, 181).

Aa

Black text reads best on this color (13.78:1).

About this color

#EFCAB5 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.051 and its hue 51°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.033 away. Black text reads best on it, at 13.78:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.051)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.78:1
White text1.52:1

Values

HEX#EFCAB5
RGBrgb(239, 202, 181)
HSLhsl(22, 64%, 82%)
OKLCHoklch(86.5% 0.051 51.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFCAB5 1.52:1 Fails Lc -27.5 Dividers and decoration only
Black text on #EFCAB5 13.78:1 AAA Lc 79.5 Fine for body text
#EFCAB5 text on white 1.52:1 Fails Lc 24.3 Dividers and decoration only
#EFCAB5 text on black 13.78:1 AAA Lc -78.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4F0

    oklch(97.1% 0.009 52.1)

  2. Step 100

    100

    #F5E7DF

    oklch(93.7% 0.019 52)

  3. Step 200

    200 (this color)

    #EFCAB5

    oklch(86.5% 0.051 51.3)

  4. Step 300

    300

    #E4B59B

    oklch(80.9% 0.065 50.4)

  5. Step 400

    400

    #D58D62

    oklch(70.7% 0.105 51.2)

  6. Step 500

    500

    #C86F34

    oklch(63.2% 0.134 51.3)

  7. Step 600

    600

    #B35500

    oklch(55.7% 0.144 51.3)

  8. Step 700

    700

    #974700

    oklch(49.2% 0.127 51.6)

  9. Step 800

    800

    #7D3900

    oklch(42.8% 0.111 51.1)

  10. Step 900

    900

    #65320D

    oklch(37.8% 0.087 51.8)

  11. Step 950

    950

    #3B1E0A

    oklch(27% 0.055 52.6)

Export this scale for Tailwind in the Tailwind colors tool

#EFCAB5 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CDB40.039
Deuteranopia (no green cones)#DDD4B50.035
Tritanopia (no blue cones)#FAC4C40.034
Achromatopsia (no color)#D1D1D10.051

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFCAB5

    #EFCAB5

    oklch(86.5% 0.051 51.3)

  • #B2D9EF

    #B2D9EF

    oklch(86.5% 0.051 232.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFCAB5

    #EFCAB5

    oklch(86.5% 0.051 51.3)

  • #F3C6C4

    #F3C6C4

    oklch(86.5% 0.052 21.2)

  • #E4D0AE

    #E4D0AE

    oklch(86.5% 0.05 81)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFCAB5

    #EFCAB5

    oklch(86.5% 0.051 51.3)

  • #ACDDE1

    #ACDDE1

    oklch(86.5% 0.051 202.5)

  • #C0D4F5

    #C0D4F5

    oklch(86.6% 0.051 260.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFCAB5

    #EFCAB5

    oklch(86.5% 0.051 51.3)

  • #B2DECE

    #B2DECE

    oklch(86.5% 0.051 170.9)

  • #D2CDF2

    #D2CDF2

    oklch(86.4% 0.051 291.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFCAB5

    #EFCAB5

    oklch(86.5% 0.051 51.3)

  • #C1DCBD

    #C1DCBD

    oklch(86.6% 0.051 141.6)

  • #B2D9EF

    #B2D9EF

    oklch(86.5% 0.051 232.9)

  • #E3C8E7

    #E3C8E7

    oklch(86.5% 0.051 321.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFCAB5, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFCAB5 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.