#EFCAB4

Closest named color: Pale Oak (#DBCFB0). oklch(86.5% 0.052 52.5), rgb(239, 202, 180).

Aa

Black text reads best on this color (13.77:1).

About this color

#EFCAB4 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.052 and its hue 53°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.032 away. Black text reads best on it, at 13.77:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.052)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.77:1
White text1.52:1

Values

HEX#EFCAB4
RGBrgb(239, 202, 180)
HSLhsl(22, 65%, 82%)
OKLCHoklch(86.5% 0.052 52.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFCAB4 1.52:1 Fails Lc -27.6 Dividers and decoration only
Black text on #EFCAB4 13.77:1 AAA Lc 79.4 Fine for body text
#EFCAB4 text on white 1.52:1 Fails Lc 24.3 Dividers and decoration only
#EFCAB4 text on black 13.77:1 AAA Lc -78.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4F0

    oklch(97.1% 0.009 52.1)

  2. Step 100

    100

    #F5E7DE

    oklch(93.7% 0.02 55.1)

  3. Step 200

    200 (this color)

    #EFCAB4

    oklch(86.5% 0.052 52.5)

  4. Step 300

    300

    #E4B599

    oklch(80.8% 0.067 52.3)

  5. Step 400

    400

    #D58D60

    oklch(70.7% 0.107 52.2)

  6. Step 500

    500

    #C86F30

    oklch(63.2% 0.135 52.5)

  7. Step 600

    600

    #B15600

    oklch(55.5% 0.142 52.5)

  8. Step 700

    700

    #964800

    oklch(49.2% 0.125 52.6)

  9. Step 800

    800

    #7C3A00

    oklch(42.8% 0.11 52.3)

  10. Step 900

    900

    #65320A

    oklch(37.8% 0.088 52.9)

  11. Step 950

    950

    #3B1E09

    oklch(27% 0.055 53.6)

Export this scale for Tailwind in the Tailwind colors tool

#EFCAB4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CDB30.039
Deuteranopia (no green cones)#DDD4B40.035
Tritanopia (no blue cones)#FAC4C40.035
Achromatopsia (no color)#D1D1D10.052

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFCAB4

    #EFCAB4

    oklch(86.5% 0.052 52.5)

  • #B2D9EF

    #B2D9EF

    oklch(86.5% 0.051 232.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFCAB4

    #EFCAB4

    oklch(86.5% 0.052 52.5)

  • #F3C6C3

    #F3C6C3

    oklch(86.5% 0.052 22.7)

  • #E3D0AD

    #E3D0AD

    oklch(86.4% 0.051 82.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFCAB4

    #EFCAB4

    oklch(86.5% 0.052 52.5)

  • #ACDDE1

    #ACDDE1

    oklch(86.5% 0.051 202.5)

  • #C1D3F5

    #C1D3F5

    oklch(86.4% 0.051 263.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFCAB4

    #EFCAB4

    oklch(86.5% 0.052 52.5)

  • #B1DECF

    #B1DECF

    oklch(86.5% 0.051 172.7)

  • #D3CDF2

    #D3CDF2

    oklch(86.5% 0.051 292.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFCAB4

    #EFCAB4

    oklch(86.5% 0.052 52.5)

  • #C0DCBD

    #C0DCBD

    oklch(86.5% 0.052 142.5)

  • #B2D9EF

    #B2D9EF

    oklch(86.5% 0.051 232.9)

  • #E3C8E7

    #E3C8E7

    oklch(86.5% 0.051 321.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFCAB4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFCAB4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.