#EFCAA1

Closest named color: Pale Oak (#DBCFB0). oklch(86.1% 0.068 69.6), rgb(239, 202, 161).

Aa

Black text reads best on this color (13.63:1).

About this color

#EFCAA1 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.068 and its hue 70°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.031 away. Black text reads best on it, at 13.63:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.068)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.63:1
White text1.54:1

Values

HEX#EFCAA1
RGBrgb(239, 202, 161)
HSLhsl(32, 71%, 78%)
OKLCHoklch(86.1% 0.068 69.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFCAA1 1.54:1 Fails Lc -28.2 Dividers and decoration only
Black text on #EFCAA1 13.63:1 AAA Lc 78.9 Fine for body text
#EFCAA1 text on white 1.54:1 Fails Lc 24.9 Dividers and decoration only
#EFCAA1 text on black 13.63:1 AAA Lc -78.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4ED

    oklch(97.1% 0.012 67.7)

  2. Step 100

    100

    #F5E7D8

    oklch(93.5% 0.025 69.4)

  3. Step 200

    200 (this color)

    #EFCAA1

    oklch(86.1% 0.068 69.6)

  4. Step 300

    300

    #E6B782

    oklch(81% 0.088 69.4)

  5. Step 400

    400

    #D88F28

    oklch(70.8% 0.141 69.8)

  6. Step 500

    500

    #BD7800

    oklch(63.1% 0.137 69.9)

  7. Step 600

    600

    #A06400

    oklch(55.6% 0.121 69.2)

  8. Step 700

    700

    #875400

    oklch(49.2% 0.107 69.6)

  9. Step 800

    800

    #6F4400

    oklch(42.7% 0.093 69.4)

  10. Step 900

    900

    #5D3800

    oklch(37.7% 0.082 69.1)

  11. Step 950

    950

    #382000

    oklch(26.9% 0.058 69.5)

Export this scale for Tailwind in the Tailwind colors tool

#EFCAA1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7CB9E0.035
Deuteranopia (no green cones)#E0D4A20.032
Tritanopia (no blue cones)#FCC1BF0.056
Achromatopsia (no color)#D0D0D00.068

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFCAA1

    #EFCAA1

    oklch(86.1% 0.068 69.6)

  • #B0D6FD

    #B0D6FD

    oklch(86.2% 0.068 249.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFCAA1

    #EFCAA1

    oklch(86.1% 0.068 69.6)

  • #FAC3B0

    #FAC3B0

    oklch(86.1% 0.069 39.9)

  • #DCD39F

    #DCD39F

    oklch(86.1% 0.069 99.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFCAA1

    #EFCAA1

    oklch(86.1% 0.068 69.6)

  • #9FDDF0

    #9FDDF0

    oklch(86.2% 0.068 218.8)

  • #C7CDFE

    #C7CDFE

    oklch(86% 0.068 279.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFCAA1

    #EFCAA1

    oklch(86.1% 0.068 69.6)

  • #9DE0DB

    #9DE0DB

    oklch(86.1% 0.068 190.1)

  • #DFC5F4

    #DFC5F4

    oklch(86% 0.07 309.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFCAA1

    #EFCAA1

    oklch(86.1% 0.068 69.6)

  • #ABE0C2

    #ABE0C2

    oklch(86.2% 0.069 159.7)

  • #B0D6FD

    #B0D6FD

    oklch(86.2% 0.068 249.3)

  • #F1C0E0

    #F1C0E0

    oklch(86% 0.069 339.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFCAA1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFCAA1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.