#EFC691

Closest named color: Sand (#E2CA76). oklch(85% 0.083 73.5), rgb(239, 198, 145).

Aa

Black text reads best on this color (13.15:1).

About this color

#EFC691 is a light, moderately saturated orange. In OKLCH its lightness is 85%, its chroma 0.083 and its hue 73°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.043 away. Black text reads best on it, at 13.15:1.

Hue familyOranges
Lightnesslight (85%)
Chromamoderately saturated (0.083)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.15:1
White text1.59:1

Values

HEX#EFC691
RGBrgb(239, 198, 145)
HSLhsl(34, 75%, 75%)
OKLCHoklch(85% 0.083 73.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EFC691 1.59:1 Fails Lc -30.4 Non-text elements, placeholder text
Black text on #EFC691 13.15:1 AAA Lc 76.9 Fine for body text
#EFC691 text on white 1.59:1 Fails Lc 26.9 Dividers and decoration only
#EFC691 text on black 13.15:1 AAA Lc -76.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4EB

    oklch(97% 0.014 74.4)

  2. Step 100

    100

    #F7E7D4

    oklch(93.6% 0.031 72.2)

  3. Step 200

    200 (this color)

    #EFC691

    oklch(85% 0.083 73.5)

  4. Step 300

    300

    #EAB670

    oklch(80.9% 0.106 73.6)

  5. Step 400

    400

    #D88F00

    oklch(70.7% 0.15 73.1)

  6. Step 500

    500

    #B97B00

    oklch(63.2% 0.134 73.9)

  7. Step 600

    600

    #9C6700

    oklch(55.7% 0.118 73.9)

  8. Step 700

    700

    #845600

    oklch(49.2% 0.105 73.4)

  9. Step 800

    800

    #6C4600

    oklch(42.7% 0.091 73.9)

  10. Step 900

    900

    #5B3A00

    oklch(37.8% 0.08 73.5)

  11. Step 950

    950

    #372100

    oklch(27% 0.057 72.9)

Export this scale for Tailwind in the Tailwind colors tool

#EFC691 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5C78D0.039
Deuteranopia (no green cones)#DFD1920.035
Tritanopia (no blue cones)#FEBBB80.070
Achromatopsia (no color)#CDCDCD0.083

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EFC691

    #EFC691

    oklch(85% 0.083 73.5)

  • #ABD1FF

    #ABD1FF

    oklch(84.9% 0.076 253.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EFC691

    #EFC691

    oklch(85% 0.083 73.5)

  • #FDBDA2

    #FDBDA2

    oklch(85% 0.083 43.9)

  • #D7D191

    #D7D191

    oklch(85% 0.083 103.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EFC691

    #EFC691

    oklch(85% 0.083 73.5)

  • #90DAF6

    #90DAF6

    oklch(85% 0.083 223.9)

  • #C6C8FF

    #C6C8FF

    oklch(85% 0.076 283)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EFC691

    #EFC691

    oklch(85% 0.083 73.5)

  • #8ADFDD

    #8ADFDD

    oklch(84.9% 0.083 193.8)

  • #E1BEF5

    #E1BEF5

    oklch(84.9% 0.084 313.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EFC691

    #EFC691

    oklch(85% 0.083 73.5)

  • #9BDFBF

    #9BDFBF

    oklch(84.9% 0.082 163.7)

  • #ABD1FF

    #ABD1FF

    oklch(84.9% 0.076 253.5)

  • #F5B9DC

    #F5B9DC

    oklch(85% 0.082 343.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EFC691, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EFC691 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.