#EED2BE

Closest named color: Pale Oak (#DBCFB0). oklch(88.2% 0.041 57.7), rgb(238, 210, 190).

Aa

Black text reads best on this color (14.59:1).

About this color

#EED2BE is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.041 and its hue 58°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.035 away. Black text reads best on it, at 14.59:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.041)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.59:1
White text1.43:1

Values

HEX#EED2BE
RGBrgb(238, 210, 190)
HSLhsl(25, 59%, 84%)
OKLCHoklch(88.2% 0.041 57.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EED2BE 1.43:1 Fails Lc -23.9 Dividers and decoration only
Black text on #EED2BE 14.59:1 AAA Lc 82.7 Fine for body text
#EED2BE text on white 1.43:1 Fails Lc 21.0 Dividers and decoration only
#EED2BE text on black 14.59:1 AAA Lc -82.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F1

    oklch(97% 0.007 53.4)

  2. Step 100

    100

    #F2E8E0

    oklch(93.7% 0.015 61.3)

  3. Step 200

    200 (this color)

    #EED2BE

    oklch(88.2% 0.041 57.7)

  4. Step 300

    300

    #DCB99F

    oklch(81% 0.054 58.5)

  5. Step 400

    400

    #C9936B

    oklch(70.6% 0.085 57.4)

  6. Step 500

    500

    #BA7842

    oklch(63.1% 0.108 58.3)

  7. Step 600

    600

    #A65F1F

    oklch(55.6% 0.119 57.7)

  8. Step 700

    700

    #8E4E11

    oklch(49.1% 0.11 57.6)

  9. Step 800

    800

    #734012

    oklch(42.6% 0.091 57.7)

  10. Step 900

    900

    #5D3717

    oklch(37.6% 0.071 58.1)

  11. Step 950

    950

    #37200F

    oklch(26.9% 0.045 55.9)

Export this scale for Tailwind in the Tailwind colors tool

#EED2BE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DAD4BD0.028
Deuteranopia (no green cones)#E1D9BE0.025
Tritanopia (no blue cones)#F7CDCC0.030
Achromatopsia (no color)#D7D7D70.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EED2BE

    #EED2BE

    oklch(88.2% 0.041 57.7)

  • #C0DDF1

    #C0DDF1

    oklch(88.3% 0.041 238.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EED2BE

    #EED2BE

    oklch(88.2% 0.041 57.7)

  • #F2CEC9

    #F2CEC9

    oklch(88.1% 0.041 27.3)

  • #E4D7BA

    #E4D7BA

    oklch(88.2% 0.041 86.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EED2BE

    #EED2BE

    oklch(88.2% 0.041 57.7)

  • #B9E0E6

    #B9E0E6

    oklch(88.1% 0.042 207.8)

  • #CCD8F4

    #CCD8F4

    oklch(88.2% 0.041 267.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EED2BE

    #EED2BE

    oklch(88.2% 0.041 57.7)

  • #BCE2D8

    #BCE2D8

    oklch(88.3% 0.042 177.6)

  • #DBD3F1

    #DBD3F1

    oklch(88.2% 0.042 297.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EED2BE

    #EED2BE

    oklch(88.2% 0.041 57.7)

  • #C7E0C9

    #C7E0C9

    oklch(88.2% 0.041 147.5)

  • #C0DDF1

    #C0DDF1

    oklch(88.3% 0.041 238.1)

  • #E8CFE6

    #E8CFE6

    oklch(88.2% 0.041 328.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EED2BE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EED2BE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.