#EED0BF

Closest named color: Pale Oak (#DBCFB0). oklch(87.8% 0.041 51.4), rgb(238, 208, 191).

Aa

Black text reads best on this color (14.41:1).

About this color

#EED0BF is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.041 and its hue 51°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.035 away. Black text reads best on it, at 14.41:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.041)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.41:1
White text1.45:1

Values

HEX#EED0BF
RGBrgb(238, 208, 191)
HSLhsl(22, 58%, 84%)
OKLCHoklch(87.8% 0.041 51.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EED0BF 1.45:1 Fails Lc -24.7 Dividers and decoration only
Black text on #EED0BF 14.41:1 AAA Lc 82.0 Fine for body text
#EED0BF text on white 1.45:1 Fails Lc 21.7 Dividers and decoration only
#EED0BF text on black 14.41:1 AAA Lc -81.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100

    #F3E7E1

    oklch(93.6% 0.015 48.6)

  3. Step 200

    200 (this color)

    #EED0BF

    oklch(87.8% 0.041 51.4)

  4. Step 300

    300

    #DDB8A2

    oklch(80.9% 0.052 52.5)

  5. Step 400

    400

    #CB9270

    oklch(70.7% 0.084 51.8)

  6. Step 500

    500

    #BD7549

    oklch(63.1% 0.108 51.1)

  7. Step 600

    600

    #A85D2B

    oklch(55.6% 0.117 51.5)

  8. Step 700

    700

    #904C1D

    oklch(49.1% 0.109 51.5)

  9. Step 800

    800

    #753F1B

    oklch(42.8% 0.09 51.5)

  10. Step 900

    900

    #5F361C

    oklch(37.8% 0.07 51.5)

  11. Step 950

    950

    #382011

    oklch(27.1% 0.045 51.8)

Export this scale for Tailwind in the Tailwind colors tool

#EED0BF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8D2BE0.031
Deuteranopia (no green cones)#DFD8BF0.028
Tritanopia (no blue cones)#F7CBCB0.027
Achromatopsia (no color)#D6D6D60.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EED0BF

    #EED0BF

    oklch(87.8% 0.041 51.4)

  • #BDDCED

    #BDDCED

    oklch(87.7% 0.04 231.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EED0BF

    #EED0BF

    oklch(87.8% 0.041 51.4)

  • #F1CDCB

    #F1CDCB

    oklch(87.8% 0.041 21.7)

  • #E5D5B9

    #E5D5B9

    oklch(87.9% 0.041 81.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EED0BF

    #EED0BF

    oklch(87.8% 0.041 51.4)

  • #B8E0E2

    #B8E0E2

    oklch(87.9% 0.042 200.2)

  • #C8D8F3

    #C8D8F3

    oklch(87.9% 0.041 260.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EED0BF

    #EED0BF

    oklch(87.8% 0.041 51.4)

  • #BDE0D3

    #BDE0D3

    oklch(87.8% 0.041 170.9)

  • #D7D3F1

    #D7D3F1

    oklch(87.9% 0.041 291.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EED0BF

    #EED0BF

    oklch(87.8% 0.041 51.4)

  • #C9DEC5

    #C9DEC5

    oklch(87.8% 0.041 140.7)

  • #BDDCED

    #BDDCED

    oklch(87.7% 0.04 231.9)

  • #E4CFE8

    #E4CFE8

    oklch(87.9% 0.041 320.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EED0BF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EED0BF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.